Thanks guys! SecretPro I totally agree. The program I am in is only 2 and a half years long, and there has been little to zero focus on portfolio prep until this point. Long story short, the program is severely lacking in anything useful (for profit degree factory) for the industry. So I have been teaching myself mostly…
You can also utilise non-orthodox CG instructional hubs, basically dedicated sites for 3D industrial design, automotive design/engineering etc. so for professional and personal work, Car Body Design has long been my go to resource with an added bonus that most if not all tutorials, be it YT or another platform are 100%…
Worked with the Orc all last week. I did see Kouji Tajima demoreel https://www.youtube.com/watch?v=aV0m7JHy94k Then realised how slow i am :( For example he shows in the video the Skull that he created (in 3 hours?). And im doing mys tuff like weeks and months. Should be faaster :( But i wont speed up in order to make…
One of the purposes of this project was to learn Substance Painter and add this tool to my workflow. It became a standard in the industry in the recent years, so I gave it an opportunity and it has not disappointed me. I spent a week learning some tricks and found it really useful for hard-surface and clothing. The only…
Watch out, we got a badass over here. :) Did you see the six thumbnails sized pics at the bottom of OP's post? It sure looks like he was concepting and playing with ideas to me. Also, you got to have the right resolution/number of edge loops to support those 'mid level details', which is why I think its a good idea to go…
Can I see your textures and wires? You might need to put more geometry into silhouette refinement. I think your geo and your bake setting might be causing you to lose detail, but it's not that major from what I see here. Something that is contributing to loss of detail as well is the fact that your high poly is too crisp…
Here's a few screenshots of this guy in unity, and I really like how he turned out! I used Amplify Shader Editor to make a cell shader that uses an image texture to determine how light hits it, like in Team Fortress 2: So what it does is it takes the dot product of the light vector and normal vector and uses it to sample…
Eric Kimberly Portfolio | WIP Thread I initially looked at science fiction films for inspiration and decided to work with designing a clean
futuristic atmosphere to fit the courtyard scene. I knew I wanted to
add paneling lines that complimented the forms and strong colored
light sources to vary a neutral base color. [some…
Thanks for the Crit @Count_Crushmore I will probably keep it the concept colours and make it more of a stylised look rather than realism due to the crazy proportions. Kind of looks more like a micro machine than a actual truck. Looking at your sculpt and a lot of the ones tackling the mask project, I'm seeing that most if…
Here's an example of a shell I actually just unwrapped tonight. :) I used the Peel Mode tool and the align tools(set to hotkeys for massive time gains) This is a good example of distortion Vs straight shell borders. As you can see there is very little distortion and a completely straightened and rectangular shell. The…