On the 3D side I like your environments, I scroll down to that first character and I'm jarred by it. On the 2D side you weapon concepts look great, but the characters and face studies, their not very strong. If you want to be a character artist you'll need more full body anatomy studies and figure drawings.
My sketchbook studies have been more focused on sculpture than drawing and painting recently, so I'll start posting more of that kind of work. Squig sculpt for Art Jam. Sister of Battle sculpt for Art Jam. Skull study, going to come back to this later and get some more detail in there.
The job market these days sucks. Period. Every industry has its problems. Are games more tumultuous than other industries? sure. But I'd question just how much worst it is than just about anywhere else. We do not, for example, get laid off as often as say...(UNIONIZED) construction workers. People in games, however, tend…
Update on progress, I have edited this post to make it easier to view the thread with my latest work. Posting an update on my improvement. I am currently working on a Halo Study of a scene and my HP prop is done, I plan to make a LP of the door after I have finished more of the scene.…
More studies tonight and yesterdays color focused studies trying to keep em around the hr I would like to change this threads name if anyone could point me how to, since I'm not just posting environments and landscapes. Caravaggio 1hr And another Goya 1:43 hr
Spend some time studying 3-point lighting, learn the fundamentals of colour theory and the technical aspects of light. Look at the physics of illumination. Study art history. By all means learn software packages, but if you want to truly be an artist you must have a foundational education. Best of luck!
Hello! Here's a breakdown of my latest project. The primary focus was to try and learn the substance painter pipeline, as I'd not had a chance to use it much at work. Here's some shots of the final results: More here https://www.artstation.com/artwork/LwBYR Some WIP shots: I try to keep notes as I work, to help me learn…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Animators for a short term contract. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Pre-Vis Artists to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to…
Arc Productions Ltd., a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Character Technical Directors to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…