Mount Horu Hub My next big task and that was a 3 weeks big task was to setdress and polish the hub you enter right behind the entrance gate. But I didn't have to do this alone. Kaja and I started simultanously on duplicates of the scene to setdress the black blockout. Its easy to bring stuff back together later in Unity.…
Another update! So you know its Monday! Weekly Update #6 I’ve got something a bit different this week, I wanted to show how we transition from a basic layout to an environment that tells a story. Both screenshots have been taken from the same location and belong to the interior of the manor stage I previewed last update.…
Im in the same boat. One idea i had was getting a bit faster (and being more able to see light at the end of a tunnel when thinking about a project) by simply going through the paces of building a simple room with lots of stuff in, but not make it perfect. In fact, if i even wonder if im spending to much time, move on...…
GuanAndOnly >>>> You are right about that "deer in the headlight" feeling. I was going for a absence of expression at first but I'm not sure about it, will see along the way :) . Didn't spend too much time on the scene lately. Just have enough time to chose some references and make a quick paint over on the 3d mock up for…
Here's another update on the courtyard. So, I've added glass windows on the top floor on the towers. I was imagining the tower facing the entrance to the pyramid would be where a villain would be. I may focus on this area more. Also added glass windows around the slanted pillars around the ring. I moved the pillars a bit,…
Gav: I used to have to do acting mouth exercises before answering the phone or making a call otherwise I'd forget how to talk properly. Fumbling with words. Red leather, yellow leather, red leather, yellow leather... Tulkamir: What I was saying about the receptionist etc.. There are office spaces in Vancouver that offer…
Set Compression to "Optimal" instead of "Key Reduction". T/R should be fairly low, ~0.05; it's in Meters. Scale can be 1 unless you're using Generic Rig and have joint scaling in the animation. Animation imports for each character should all copy the avatar settings from the character import, similar to how UE4 forces…
Just guna bump the thread up again, I've decided to focus on looking at how to show the progress of dementia in an environment. here is an idea of what im actually trying to do (not the best concepter lol) Each stage could be a different room showing acting as a deeper stage of dementia, objects could also change and…
In your scene with the SSAO, which items are using light probes instead of pre-computed GI? What method are you using for the reflections in the wood floor? How are you doing the shadows under the dining table? You're right I'll need a better scene. That first room was a quickie to explore how to do the window blinds,…
"i also know that in most cases the textures in 3d assets for games are hand painted" That's not really true. Game assets these days are often made using a series of auto masking substance materials, assets that are 'hand painted' are generally either very colorful / cartoony , or they need certain unique details which…