You're absolutely right. I'm following Pixelpatron's advice and putting this on hold for now. Hopefully I'll be able to pick it up in the future, but if not, at least I learned something from it. Thanks for the reply!
Cool thread. Some really awesome setups shown in here guys/girls. Well this is where i'm learning right now. And will work in the future. Don't mind the dusty case hehe.
This thread? http://www.polycount.com/forum/showthread.php?t=107196 Or possibly this one... http://www.polycount.com/forum/showthread.php?t=81154 These are sticky threads in the Technical Talk section, BTW, for future reference.
I´m calling this done. I have some ideas where to push this more in the future but for now its done. I will capture some video soon. Here are some of the shots.
Hey, no problem. Yeah, definitely. It's important to present your work impressively, but you also have to keep it clear, clean and focused. :) Looking forward to seeing where you go in the future.
Yes, your machine definitely needs an upgrade. 16gigs ram is pretty much the minimum these days. Gpu wise, if you can afford it you should future proof it with a 10series geforce.
Thanks to everyone who have applied. You will be notified soon by Email. We are closing the recruitment for this Project. But you can always send in your Resume for Future References. Thanks Again.
1st problem : You've probably got backface culling switched on. It hides geometry that's not facing the camera. 2nd problem : Export to what? You'll need to provide a bit more info in the future.
Yes, unfortunately this is a known bug with the scene turntable type, we'll need to fix it with a future update. I don't think it happens with the camera turntable type though, so try that instead?
Perhaps. I don't get a lot of time to work on stuff and even less time to test it in-game, so tweaking material values is hard to do. I'll look at updating it in future.