Yeah sometimes it feels good to take a lill break and come back on it with fresh eyes :D :D It looks really really good!! I think you got it pretty right with the shininess tweaks but i wouldn't have changed the roughness of the leather to be honnest, i think it's better when slightly shiny, and maybe add a bit more…
Wearing a cube on my "head" if I want to see the effect is also ridiculous. :D :D Is there any way to fix this? For recap, if I use a post process utilizing distance to nearest surface function in code, it only works if I have a mesh using the same function as a node, on screen. Otherwise I get black image. Like it doesn't…
I really wish my internet connection was fast enough that I could see who was helping/hindering my taco creation process. If you hit the more popular sites, you'll see lots of scribbles now; looks like this thing is attracting the less artistic trolls at this point. I'd rather see eight billion dick-shaggoths than a bunch…
@clinington: That's what I thought... :D Contrast is one of my biggest issues, I guess. I tried to improve that. Hope that's visible. Thank you :) @michaelklimenko: Thanks, I hope it will turn out the way I want it to. @Uberren: I hope it got better with more color and details. Thanks for the critique. I did not make the…
yes I'm from hungary aswell! :D örülök hogy más is van itt rajtam kívül :D Blockout looks solid so far! I'm just wondering if making the details on the wall out of texture would be more effective? some kind of bevel on the bottom part of the walls could look cool, where the wall meets the earth (like you did on the…
Here is the result from before offset of uvs http://www.polycount.com/forum/attachment.php?attachmentid=20186&stc=1&d=1412977136 Here is the after result http://www.polycount.com/forum/attachment.php?attachmentid=20187&stc=1&d=1412977136 Haven't changed the normal map or mesh at all, I just offset the uvs, saved the filed…