Ok, so I took a bit of a break from design work and decided to tackle a shader I was dreading for a while. As you all know, real-time transparency is never as simple as we'd like and my previous water droplets just didn't look right. These still have a way to go and there are inherent issues with them taht must be resolved…
Hope this helps, the problem is that the script doesn't know witch side to select but it will select one side, if it's the wrong one you just have to use Inverse Selection(Ctrl+Shift+I) string $selE[] =`ls -sl -fl`;int $selTyp = `selectType -q -meshComponents`;string $temp[];tokenize $selE[0] "." $temp;string $theObj =…
Hey all, thanks for the feedback. I will be coming back to Major Richard Sharpe some other time as I have started working on the Day-Z Mod and also taken on another project. Currently I am working on character concets for a new video game my team are working on. We are in the early and pre-vis stages. My brief is to create…
Hi. I think this "automatic root" thing you're seeing here only works because the exporter expects it that way. If that is truly the root bone (the top node in the hierarchy) then everything else should follow it, it shouldn't move based on other bone's movements. But a way to do what you want in Blender -- visually, at…
I've used one. I thought the build quality was really impressive. Surprisingly so. Of course it's a knock off, but I haven't cared about the legitness of brand names since I was 15. I'm a 30 year old who still torrents everything. Of course I'll go for the knock off. I'd love to have a wacom, but I remember a few years ago…
I'm well aware of how other people utilize twist bones, but I disagree with them. You can limit twisting by weighting between a non-twisting bone, and twisting bone. The only reason to use multiple twist bones is if you intend to be weigthing verticies primarly using envelopes. For games, that's just wasteful. Twist/helper…
Yep same thing happens to me, run low on ram and the undo history clears out. It would also clear the history on me when it auto saved, that stopped happening in 2012 but there are other times it stops responding... There are times you might be in a sub-menu or a name box where ctrl-z won't work but the undo history hasn't…
Hi ToffeeApple, Great start and nice idea for your scene! I already digging the general setting that you're going for, sigh it makes me miss the snow though damnit. Before starting your scene, I think you should do a block out to get the general composition going and seeing how things will all work out together. You should…
In modern rendering engine, mostly based on deferred shading/lighting, alpha transparency is really nasty. Besides sorting the foilage, you although have a lot of overdraw (no early z-rejection) and you can't utlize the deferred lighting pipeline without major issues. Therefor foilage is often rendered with a forward…
Some questions / info: So Arma uses X+Y-Z+ it seems. Not sure what tangent basis though; MikkTspace looks quite bad. Looking at BIS job listings suggests they use max so I might try a max tangent space and see how that looks. Also when I import my model into o2 it has flipped faces (ctrl+a then W flips them back); but my…