I really really like this, but one thing that needs attention is the little statue: right now it looks too much like a rough Zbrush sculpt, it could really benefit from some tightening up where the mouth and eyes are inset; also the texture looks too green - the main reference shows it as mostly grey stone with moss /…
I don't like that I am forced to signup before I can browse or read any of your FAQs etc Edit: Plus I might add your payout is at $20 where Gumroads is 10, it wont look lucrative to many people when gumroad is already established for most and they at a time now moving to weekly payments yours does the calendar month and I…
Another update, almost finished with the highpoly now, going to soften a few edges and a few more things. I would really like if someone had any tips on sculpting wood, cause right now it looks like a stone wrapped in cloth. Also started on the lowpoly for the finished parts, currently at 976 tri's. None art related but I…
And project skyline and art to engine(a|w)... Scary, when asset to engine always seems to get abandoned with past efforts. On the other hand they have been doing this work fer awhile now? Would be nice to have dcc intergrated with other AD properties like HIK and scaleform. Beast. If fast? (viewport 3.0?) fer $30/mnth ala…
Hello everyone! Its been a while, but I am back with an update :) . I have been working on hand painting the texture and adding some normals for the indentations in the stone. I have no clue why his chest isn't showing up in Substance painter, so I'm just going to texture it separately with the vines and water. Let me know…
I'm just at the beginning of research and not defined on a subject yet. Our assignment is less information, more persuasive as to create an ad campaign to stop people from pirating games. I've heard different sides, one saying it's not a problem and one saying it's a huge problem, but you raise valid points. Nothing is set…
They guys, just need a helping hand for the best way to UV a stone wall made up of lots of primitives. I've been using Goz for most of my asset building. Mostly for optimizing my mesh in Max and uvw unrapping it, then Goz-ing it back into zbrush for the texture and normals. I've been using techniques from:…
Welcome to polycount. Doesn't really strike me as a gothic architecture. The stretched 8 sided cylinder at the base doesn't look good. Is the base supposed to be this shape? Or are you being frugal with geometry on what should be a rounded corner? The overall shape looks interesting. Are you working off of any references?…
Jeff Bridges was awesome, although the contrast between his old jolly drunk side and his stone cold badass side was a bit jarring. I look forward to seeing Hailee Steinfeld in more movies, she did a damn awesome job as Mattie's well educated but not so street smart role. Matt Damon and Josh Brolin were very understated…
got to work on it a tad bit, not as much time as I've wanted the past few days. so here's a symmetrical skylight render for lawls sake. I mainly worked on cutting down the poly's on all the stones since they were way too high as you can tell by the previous pictures, unfortunately with this shot you can't really tell XD.…