That poor thins. He is adorable! In a game, how would you go about to create an animation for that? Or would you only do it in cut-scenes when sneeze transforms? Would be interesting to hear how you would go about to solving that.
I must admit when I watched the trailer above I went "Ooooo" at all the gameplay features shown. I kinda like the idea of being a detective and solving cases. I hope it doesn't get too repetitive is all.
It would probably greatly benefit you to model/sculpt a naked human male first, then build the cloths and accessories around him. You have a lot of anatomy and proportion issues that could be solved by getting the anatomy of the naked male done first.
I solved it. I created a desaturated, tightened up level edited base map and then set the psduvfilter to normal settings, but then I changed the scale to 5 instead of default 15 and it tightened up the garbarge and seems on the final mesh! Onward Ho!
Thanks Eric. But I sort of solved it. It seems to be a known issue with the intel plugin. The offered workaround to get the alpha channel back apparently doesn't lose anything along the way. Layers -> Layer Mask -> From Transperacy to restore the alpha channel.
@Krazy8 : Thnx for the notice , makes things easier for me :) @Mike5424 : Don't worry about it :P Update : 1- smoothing group Issue Solved 2- new diffuse map 3- new specular map 4- AO map added
Make sure you have good frog reference too, I know its stylized but having a lot of real frog reference will help you solve problems like the mouth. I'd look up the goliath frog, they are pretty beefy
Still no luck with that. I imported my whole scene into a new one and it seems to have solved the issue. I've still no clue as to why this happened. It done it with every shape I made except in a new scenes. Thanks for your help though.
I know that I just had my objects rendering black with mental ray but the shaders were fine. The problem was solved when I ran File>Optimize Scene Size. I'm guessing there were a bunch of trash nodes everywhere.
You can Chamfer/Bevel edges to smooth them if a Normal map isn't sufficient enough or if there's a hard edge there that is bevelled in that manner. There doesn't appear to be anything wrong with your process - however it can be unnecessary if it's something that a Normal map can solve.