You can check the lightmap specular thing in the material properties, but probably you use it because its enabled by default. I don't remember to how the environment color is by default, but I'm not sure about that its black. Maybe if you started from a totally blank scene, then yes, but if you started with a template then…
So I have the biggest raging hard on for this game now. I was so pleasantly surprised at first but the excitement kept building and building. It is so wonderful to see the subtle nuance of the original film translated into this game. Especially the fact the alien is not fast and bouncing around the place. The original…
If you want to match the reference, I suggest you increase your contrast (increase the highlight crush also). Add some blueish atmospheric fog to the scene to add solid atmosphere. Also your scene is looking very bland and lacking some good shadows (especially your grass). You don't need such an intensive bloom, just…
That's because Project files are essentially 'scene' files as Maya or Max, they're the only thing in ZB that will keep your entire scene intact and last how you left it. ZTools are essentially the OBJ version of ZB, they're as basic as you can get without breaking the bank. I also don't understand why people keep on…
Hey everyone, sorry for the late reaction. I have been working on an update of the scene with your feedback. Let me know what you think about it. I have mostly been focusing on creating a better forest scene, as the previous update only had grass, trees and stones to fill the forest with. But I also played around a bit…
Like coots7 has said some perspective issues on the scene being too wide or would just need making higher just a bit and the door squares. Not sure if your trying to make it exactly like the concept but if you are the pilers are mostly correct apart from the bending top part. The floor seams to have a bit of the zbrush…
For some reason the first two images made me think of a scene in Mirror's Edge. :) I really like the scene so far. Something else that came to mind, i dont know why, was the direction of the barbed wire fence. Im no expert and ive never tired to get over a fence like that, :D , but if it was being used to keep people out,…
Hi Auldbenkenobi! I'm the guy that did the UDK scene that TigerGD linked to above. I saw this spotlighted on Kotaku and came by to say how nice it looks :) I won't offer much in the way of advice, as I have my own vision of the scene and I'd hate to force that upon you! One thing that I will say generally is that the final…
@jaker3278 I believe he means "build" as in composition and scene construction not so much asset creation. In terms of the project what is the scope of the project? Are you creating a room, a building, an outdoor scene, how big is it? Just need some detail in terms of scope and what you want to achieve with the…
Looking great. You could use vertex color to soften the sand transitions. Also the wall on the left where it meets the sand, that edge is a bit too harsh. The foreground dock looks really dark. I bet your texture is really dark, so it's not getting much light. I would love to see some distortion in the water reflection.…