I think the hair brings down the rest of the piece, could be cool to have a look at some nice stylised refs like this or this :] at the moment it kinda just feels like mushed up clay to me. I also don't quite like the lips either because they don't match the rest of the stylisation, but that's probably just subjective (If…
MdK: The wings are looking better, the chains aren't doing much though, just surface noise. They appear to be draped over the wing rather than binding them. If the theme for the wings are binding chains, make the binds you currently have smaller and the chains bigger with more more influence on how they are actually…
DAY 2 IS OVER! And that means, I'm done working with Zbrush, for now. It's time to move this high-poly into Maya to make it a lovely Low-poly model! Once again, I haven't been focused on polish almost at all, just getting the main shapes down and ready to be re-topologized. I'm really liking how she is turning out! Here's…
Yeah Im with ya Scott. Hey on the subject of the games performance.....I would much appreciate anyones input here but I have a totally bizzare problem. I have by all accounts a pretty decent spec machine ( P4, nvidia 9800 Ultra, 1.5 gig ram ) cable internet ( although it is those fuckers comcast ) and heres the thing:…
Ding ding ding, Pach proves again that he's an enormous douche. There used to be a YouTube compilation of the most idiotic comments that he made, but I can't seem to find it now.
It -was- the VTF linked to in the VMT (VTF plugin for 3ds max)... Anyways, I got the texture working somehow, but is there any way to fix this problem? I'm referring to the visible ring near the top I tried using $alphatest, but the whole thing becomes opaque. Also, is there any way to make the ice translucent (not pure…
even though i like the shape and "flow" of the weapon...is deffo not a scimitar... and the handle sometimes looks a bit "squid rings and hotdog" But it is a WIP... keep at it... there are smoothing errors on the blade tip and blade attachment thing for example. Is this part of the high poly sword course? EDIT: But let me…
Thanks for the advice everyone, I think its time for a overhaul with the model. I'll stick to the more traditional Lego template and work with what's there as well as obviously removing all the unnecessary bevels. Also I have also noticed that smoothing error so I'll deffo have to change. Also Praetus, I meant Travellers…
Dom't worry about if it's too late or not. I saw a lot of the Female Norn that are finished, but just lacks that polish. If you just do what you do, you'll learn a lot along the way and get a good portfolio piece as well. As for a critique, your long fur tubes are in the wrong place, at least the ones on the front, and…