@MRALO Welcome to Polycount. Consider checking out the forum information and introduction thread. The object has a lot of repetitive surface features so try breaking it down into mirrorable or tileable segments. Working on a small portion of the mesh and copying it to create the rest of the shapes tends to be more…
I used to: Model using almost only extrusions and some bevels due to fear of having bad topology, avoiding triangles and ngons like plague. Now: I use chamfers, booleans, bevels and every tool and modifier I know to break the shape, prioritizing form over topology and making my life a lot easier when unwrapping. I used to:…
wow I did NOT know I could do that with the mirror modify or the modify edges. That is very useful to know. VERY :) Also yep, someone took the time to go thru my model in a video chat and show me some changes and the issues i was occuring. Even took the time to show me how to properly unwrap it and what I was using…
That's going to make texturing a pain in the ass. Just break them where it seems natural...along the corners. That means you need to have different smoothing groups wherever there's a seam. For example, make your wall with the door Smoothing Group (SG1). Make the wall with the window SG2. Make the roof SG3, because it's…
Looks nice, great bake for only 7.2k tris but I do think you could have kept it a bit higher to help smooth out some of those edges especially around the wood and some of the 90 degree edges/ curves, for an asset that will be seen up close its more important to keep it looking smooth and it adds a lot to the quality of the…
Well.. uhhmm.. okay here's the truth. It's not good. I've found for plain things like a door, subtle details are best, even for dirty ones. So reduce the opacity of the poop stains if you want to keep them there. Do more edge treatment. Like a bit of wearing on the edges and corners of the doors, places where you'd expect…
The connect tools on the ribbon toolbar can be set to auto ring - meaning you can run the connect from a single edge selection. Multiple loops can be added with the connect options as in maya and I think swift loop gives you maya's insert loop functionality. The connect options are very powerful and can be used to make…
Did you set up smoothing groups on your low poly before baking? If you didnt...and you have areas where you have hard edges, but its smooth on the high poly...the normal map is going to try to offset that, so you might get a lot of color variation near those edges to try to offset the hard edge. It also looks like you have…
So, just a quick mock-up of what I've picked up today as far as hard surface modeling, because this will be relevant for the rest of the model, I want to make sure I understand how the topology works... Does this look right? - Keep to quads... - Focus on the topology and how my edge-loops can be used to harden the edges,…
I too get this issue, where it does pick up the edges well, but only 2 sides on each face... I would post images but they really aren't all that different from what he's getting. :( EDIT: Actually Vipera seemed to be right, using UDK preset (I haven't tried the other ones he said he had problems with) seems to cause the…