Thanks Mark. And yeah, I know that planar mapping is incredibly lazy. My reasoning is that I don't want to spend an excess of time unwrapping if it just isn't going to work - I'm just experimenting at the moment. I followed both steps 1 and 3 (the sides aren't quite symmetrical), and this is the map I got: I didn't detach…
UV stretching occurs during the UVW mapping (which is also called unwrapping) step. This is where the 3d model is broken down like a cardboard box so it can have a 2d image applied to it. If it is not broken down efficiently enough in regards to the original shape of the model, it makes the texture look stretched or…
That commercial like video looked incredible cheesy to me and way over the top also molyneux milo video was especially hard to believe! A AI that interacts directly with humans and their emotions!? That would be just to groundbreaking for our time! But hey if it all works, then we are one step closer to the Holodeck!! :D I…
I feel bad for not playing the game, but the video looks cool. Very artsy. In a way, the tone reminds me a little bit of Braid. I tend to have a softspot for games that stray from the overly macho male bravado hyper souped up space army battalion dude that only speaks like he's from a high school football team, and can…
Why dont more companies use Paint Shop Pro? I dont know. It has many(most) of the same features as PS. It was really reliable when I used it. My guess is because most artists are familiar with the industry leader...PS. Studios want to use an industry leading app, not budget-ware. Thus...PS. There are alternatives out…
Top-left. I think there's just ZB4 at the moment, no extra releases. I just gave it a spin and things are working fine for me, both ztl and obj (and importing ztools that have several subtools of their own). I might be taking different steps though, as I don't get that quick-pick window on your screenshot (multi-append…
Got rid of the green mold that was distracting. I also sharpened up the emblem up top and the shields have some wear and tear now. I also added alpha mapped planes with some shadows to show where certain objects meet. I thibnk it makes the dormers pop more as well as some objects around the base. Still need to add those…
So, met up with Gauss and after a few beers I started rambling on about models I had made while I was drunk. Hehe, I suppose I thought it was a good idea to put out to other alcoholic polycounters for a bit of drunken fun. So, here is the challenge. Step 1. Get wasted - 5 beer minimum Step 2. Model somthing in an hour Step…
Hi, Great job—this thread keeps getting better every time I check in. I’d suggest updating your first post to feature your latest image right at the top. For your shots, you might want to refine the composition a bit. Try positioning the camera lower and angling it upward toward the Spider Robot to give it a more imposing…
Hey, this is looking much better. Nice strides in the lighting. I think the overall softness of the natural night lighting is being portrayed pretty well, especially on the bed/window side of the room. I think your next step is separating the two spaces a bit more if you can. I like what you have here so I think you could…