@Eric Chadwick No luck on this other than remodel the affected mesh. Yes this is different interior from AS. That one also had an issue with seats and remodeling them with proper UV layout resolved the issue. Also I rechecked the updated Unity manuals and now they have this UV2 (Unity) UV3 (3ds Max) for realtime lightmaps…
This is pretty good. I hope you got permission to post the test. Also best of luck landing the job. My only critiques and suggestions would be: 1. I think the roof texture doesn't read too well as it's a bit too noisy. 2. Some awnings on the lower windows might have been good to add interest and color. 3. Similarly upper…
I like the idea of having planters, because I'll be later decimating the scene because a bloody fight has occurred here. Broken pottery, a place for the Stormwalker mech unit to be smashed into. Although my idea of having a wall broken down with a sun down light source pouring through might be harder to bring into the…
Update: And here are some wireframes and flats as requested: Crate - Wall - What little I've changed for the scene; * Figured out how to take high res screenshots * Added slight fog * Added final crate * Added subtle overall light to bright up entire scene Had some issues with the fog, as it's not working properly with…
@POFFINGTON , love the wildstar art xD @BROSADOCG , nice job on him @JUYI , great job! @PIXELATEDKIWI , awesome job on him Shem! lots of awesome art in here! been working on the ArtStation Journey Challenge, this is the main thread (lots of sketchfab uploads) but i'll post lots of wips in here too xD Mal's story: this is…
yeah, ill change it up to be scary eventually, its alot easier to build in and look around like this. i might have different light scenarios but night time will definitely be the main one
The tiling texture along the walls isn't what I wanted, so I'll be changing it. The lighting is also experimental right now, there will be a hole in the ceiling where the sunlight is popping in as well :) Oh, and not all my textures are done yet :P I know my lighting is too dark right now. I'm experimenting with UDKs…
Thanks! Blockout, composition, and lighting starts tonight. Going to have to be a night/weekend project as we are pumping hard at work right now. Kids to bed at 9 pm, and then off to work on the throne.
Are you using a skydome? It looks like there might be z-fighting on the sky, maybe from a duplicate skydome. If that isn't it, could you possibly post screenshots of your scene with all lights visible and such?
Remember, lighting makes or breaks a movie set. Good lighting can make the cheapest set look great. Your lighting is pretty flat, as you have just one light source, and the ambient might be cranked up a bit. Add some light sources, and point or spot lights to go with them. Try to get some light gradients across your walls…