Now I have a basic head blockout. I'll add a mane and fur later (so he looks more like a lion and less like a bull) but I'll save that for later detail. Next I'll get to work blocking out the torso (and fitting the head onto it).
[ QUOTE ] Have some feed off each other - like at one stage a concept challenge. A few weeks later the best/favourite concept is to be modelled. A few weeks later the best model is to be textured. Then get it into a game. [/ QUOTE ] Good idea Rick. I like the sound of that!
Giving this a trial over the weeknd. Seems really nice as a painter but it has a few crippling limitations. * You cannot paint on or view a layer mask. * No pen selection tools * Hue/Saturation Filter not having a Colorize option. * Can't lock a layer There may be more but that was a quick test.
OK. I poked my nose into the listener and made it work. when you duplicate it just stays on the first layer but I just went up one layer every time the loop is called and BOOM it works. Its ugly but it works. http://www.artmdk.com/thumbs/K_Tiling.jsx
thx southpaw. so i feel like im pretty much done with this. aside from some minor tweaks here n there that'll be addressed later, but im moving on for now. here's a turnaround vid. ill get some shots later. http://vimeo.com/27649011
So here are the final shots of the aircraft, I may revisit it during the summer, but for now thats all. There are still some topology issues but I will fix them later. And I may put the model in Fusion 360 for some awesome surface detail. But all that in a later date.
Hue/Saturation and Color Balance should be more than enough. Then when matching, change your RGB sliders to HSB and start by matching the Hue value - then move on to saturation and lightness. If highlights and shadows also has to be matched or tweaked, use a Levels layer or a Selected Color -layer
I'm reinstalling Oblivion again later today, going to go through it these next few days. Going vanilla this time around, too, no mods - which I haven't done in several years. Will be neat to compare the two so directly once Skyrim is here later this week. :)
Was just browsing your portfolio again and looked at that arm you did. I didn't realize there was a real-time skin shader that had all those layers like subdermal and epidermal various spec layers etc. What shader is that and how can I get a hold of that?
Usually I would just use the pen tool to trace the shape, but the quick way on that image would be to magic wand select the background with a bit of tolerance, and delete the background. Then ctrl click the layer to get the selection you want, and fill the selection with a plain color in another layer.