To be honest, during the first Street Fighter Contest a few years ago, and even more recently during the Brawl Contest, I always thought that this would just be TOTALLY badass to put into Mugen somehow. I kinda wish there was an already existing FPS template we could all collectively use. Almost like remake a Gears of War…
at a quick glance that video looks very cool. would this hotbox be context-sensitive, i.e. depending on which mode/subobject level was active you could define different sets of buttons? edit: i have never used the hotbox in maya much and only remember few options to set regarding it's contents - can you customize it like…
It comes with great pleasure to announce the winners of the Enlighten lighting contest. We received approximately 20 submissions in this contest and although we feel that every scene submitted could be classified as a "winner", we had to narrow them down to our favourites via the judging criteria. These 5 entries really…
Wait. There was work I'd done that I forgot about. It's a long-ish story that started with me wanting to enter a contest on Pixiv for waifu design. I didn't read the fine print, so I just started thumbnailing immediately, and came up with these: Shortly after I finished these thumbs, I read the fine print and discovered…
Hey everyone, I'm happy to announce you that the Link Overwatch animation Project is finally over! Two years have passed since my last post on this thread, so let me give you a bit of context: While the animation part of this project was mostly done last time I posted, I was still looking for people who would be motivated…
Hey, Recently I've been adding stuff to my unreal marketplace, and though I'm making a decent amount of sales I wanted to know what people would expect to be included in each pack. Currently I'm working on uploading various stylized assets to my store ranging from weapons, grenades, props etc which offers enough variation…
Using smart objects may help, you can import whole .PSDs (just drag and drop the file to your canvas) as flat layers so that you can view them in context but only open the actual .PSD when you need to. When you make changes to the source PSDs you'll have to right click its smart object, select replace contents and reselect…
nice job, you did that pretty fast too. Id say you couldve had a bit more color variation in him. Also the skin couldve had more depth in the texture to give it a more fleshy look. The scratches seem a little haphazardly put on. you should think of those in terms of where he is going to get hit the most frequently and vary…
Unearthly Challenge is one of worldwide game environment contests. 10 CG communities in the world joined the contest and compete each other. Here is some sketches of my team. Kyoungche Kim's idea sketch My idea sketch. During this process, I and Kyoungche Kim thought about the scale of the environment. Since we had only 9…
max bias here. with the inclusion of NEX a while back maya now probably has most of the functionality i am used to (or perhaps better in some cases), although they decided to tack it on in a strange way. why did they not expose it via sub-menu and marking menu - or did i overlook that? kinda felt odd to use a mini max…