hey guys, thanks a lot for the feedback. I can try to respond to: Daz - right on about the incongruous skybox. when I throw a photo sky backdrop behind my scenes I always get so carried away with "yahoo it looks real!" that I forget that it actually doesn't, quite. so yeah, shoulda taken a couple extra minutes with that…
He's using modular, tiling geometry there. Each piece is unwrapped in a similar manner into the same UV space (independently), and with there being variations on the texture sheet, he is able to unwrap different pieces in new ways so as to reduce repetition and create a more natural, less tiled look. Study the…
Wait are you using Sub D in Maya to smooth the model? Or are you just rendering it as is without Sub D? If you're using Sub D in Maya for the smoothness, then in order to export that out, you would have to do as @DavidCruz mentioned. Simply Export -> un-tick the "Smooth Mesh" option. And your mesh will be tesselated at…
Hello, thanks to all of you guys! Yeah there were a number of Greentooth-like sightings on other concepts as well, some of the concept artists might be Polycounters too. As for the modeling tricks, not a lot really. Though I use the "double smooth" technique of Racer445 quite a lot. Also using a lot of floating geo's. For…
You obviously haven't seen people like Tor Frick ( aka Snefer) work in sub d. Also you are ignoring the fact that if you are doing dense complicated mechanical work Zbrush just doesn't cut it. Sure you could build scifi armor or a chair in zbrush, but not something like a complex vehicle. Zbrush can be nice for blocking…
Don't mean to bump this topic. I've experimented around with so many different ways to smooth a simple cone. The best way that I found so far is by adding at least 2 more edge loops to cone B, One near the top and one near the center. Regrettably, this method boosts poly counts ( no pun intended) up so much, that its not…
Nothing is wrong actually with making it the way you suggested. It's one of the basic tricks with texturing that is in use since very beginning. Yes. it would look good only within a certain camera angles. Certain range of view angles to be more specific. But at least within that range it would be looking right , while…
Well, personally I thought this episode was 10 times better than last weeks. This week was exciting and finally getting somewhere. We're seeing this Rebel guy now not only talks to Claire but all of the Heroes. Peter and Matt did some cool mind tricks together. I can't wait to see what happens with the strapped up Matt.…
Pretty ballsy way to get your product ignored. Most people I know that have a PSP are not "hipsters" who are into drug dealing and street tags. Maybe they want to spend all thier money trying to trick people into thinking its the next big "bling" but really I would like to see some games. Not more movies, not "trick"…