update v.0.4 download link: TexRipper_0.4.air changes:* Zoom in and out using the mouse wheel. Pan around by holding down the middle mouse button. This control scheme is just like 3dsMax so it should feel home to many users here. * Smoother grid curves on the slice shapes * Color indicators for curve or straight lines *…
Yeah, I know... it's been since the update. I'm necessarily pissed (though my post may look otherwise). It's irritating, but I can still play my games, so eh... Did they release another update last night? I don't usually have a chance to turn mine on until the weekends. And yes, I hope they offer some choice. Otherwise…
I was waiting to talk with Valve about creating workshop events for the International 3 to create the post at polycount, I already talked with Mr Bronto about this, so I think he can update the main thread with updates and proposals from anyone of the community. I didn't had time to finish the documents, but I'll share…
New Video Update featuring: New UI buttons, Unit Classes & Scavenging Tile Implementation. Also put up a survey so you can tell me what features you really want to see in the coming updates. This really applies to people that arent fully sure if they want to pledge yet but anyone interested please take a minute to fill it…
Quick update, might update with images of progress but for now given the deadline is close i've uploaded a test file containing all the data needed to test the character in UDK. The character will respawn upon death, up to a maximum of 10 times, giving the player the chance to see the physics asset and animations in…
miauu's Live Measure Pro version 2.4 is available. Changelog: NEW: - the whole length of selected line can be measured by pressing the [Measure Length/Area] button(the first button from let to right in the UI) with middle mouse button. FIX: - fixed error when the [Update] button is pressed and the length of spline have to…
Just one of those weird computer things that cannot be explained scientifically without breaking the rules of the universe as we understand them...... :) On a sidenote, I had to update to 19.2 because 19 just started started crashing(1 minute or so after loading)on me out of the blue every single time I opened any project.…
And another update. Now with the fire updated. I still need a base fire texture in there. The explosive barrels that will fall from the sky are still yet to be added. Ill start working on a grey background soon! Im using this to make sure my textures arnt too noisy. PoE is kind of the opposite art style to LoL so I need…
Hmm, I cant find anything like that on the English version of the site. Though I think the only thing that happens with the integration is a script or plug-in that sends the model the BP3D and back to Max. And that quick walktrough of multi material painting in Mudbox, it is very possible in BP3D as well. In fact..…
I havent updated for a while due to other University projects and deadlines but this will be finished! Here are some models I have done today. Wall asset - Still a w.i.p Throne - Finished, next step is the high poly Bridge - Finished, next step is the high poly Slime texture - Created in photoshop, yet to make the glow map…