I have to disagree. I know I had to work on bigger shapes, I can see that myself now in older works but this guy here, he is supposed to be average. Google Ben Affleck images for example. Look at neck, arms, face. You are just used to watching way too many hero type ultra muscled cyber ape faced badasses. His head is not a…
When I was a graphic design student there was this guy called james who literally would steal your ideas and he would even boast about it. It used to really irk me as he was quite a good artist but that was just laziness or perhaps he just enjoyed trying to wind up people and 'get away with it' as he saw it. He really…
Ok... so far, I'm finding more things to say I don't like than I do... yet I'm still enjoying the game. The button-combos to break into tanks / helis was amusing the first time, but having to do it ever-single-time is annoying. I can also already say I miss having more laser / binocular guided bombs. The mission contacts…
You're generally better to keep grass textures pretty simple and low contrast. Thiw should cut down on the obvious tiling and not draw the eye away from the rest of the scene so much. Starting with a bit of light noise and then building up from there should yield much nicer results. Killing off the grass around the base of…
Her face needs some lovin' - She has crazy eyes. When the eye lids don't cover up some part of the pupil people tend to get a blank stare or crazy look. Rick taught me a good rule of thumb for eyes. The bottom of the iris (color part) rests on the bottom eyelid. The pupil (black part) rests against the top eyelid. Kind of…
I think one thing a lot of people miss is that it is about the FEEL of the gameplay and that can't easily be boiled down to bullet points. What makes Tennis 'fun'? Is it the confined space, the hitting a ball back and forth? I don't think so. What makes Tennis fun is that when you are playing well, you can feel it. It…
Ahhh. . . a wonderfully lazy three day birthday weekend. I am now completely refreshed and ready to buckle down. I decided to go away from the cartoony style of the original concept. My first model (Retail Zombie) was a cartoony freak and I don't think another in the same style would properly exhibit my skill. As it stands…
2160 A.D. is a first/third person RPG set in a distant future. Tactical and Stealth Elements will be incorporated. We will also be including a massive 182 player multiplayer! The Main Characters Albert Visco- The son of Herman Visco, an inventor of tomorrow. Jason Arbenz- A bewildered P.V.T. in the Navy SEALS. Trenko- A…
Hello, I have never used polycount so hopefully, I am doing it right. I am a huge fan of World of Warcraft similar to many others, and one of my favorite characters has to be Garrosh Hellscream (Although I didn't really like how his character arc concluded). This page basically is an update page (hopefully daily) for my…
Is it impossible to get okayish shoulder deformation with hard weights (one bone per vertex) with a low poly mesh? Characters are around 500 tris. Segmented bones, vertex morphing and excess amounts of bones can't be used as it's for mobile device with tens of characters. My problem is the motion where arm is raised above…