Thanks CybranM. It will evolve in the future but the base is here, and I'm happy it does not cripple the framerate. Technicaly speaking, the goal is to maxout the game, 60fs, with an i5 + GTX970.
4k is what I would expect for a 'large' gun in a first person shooter. As for tri count, I would expect this to be in the 25-60k triangle range if it was for a first person game in this new generation. As for your bake errors. I would assume that you used 'mirror' inside of 3dsmax? If you do that you have to reset the…
Low relief sculpt done. Reguarding the meshes pre-existing in the UDK, a retopology at 5000/6000 triangles seems to be correct for a low relief twice the side of a human.
been checking out some of the documentation videos all through out the day.. getting somewhat hyped about this :) the 600 dollar price tag is fairly high though, wondering if you get access to upcoming versions, patches and such or if that is a one time charge for just one version of the software? also, got a ps3 eye right…
the errors in your examples are a result of poor hand/eye coordination, bad pressure sensitivity settings and the fact that the system is not fast enough to sample the brush at the rate you are making the stroke with you hand. if you have a mesh with 60,000,000 polys and you take a large brush and make a fast stroke across…
Is a $6000 monitor worth buying? Perhaps if you're doing color correction for hollywood films as your full time job and someone else is footing the bill, otherwise, no, $6K is simply ridiculous for a monitor. What is it that you do which makes you think you need a $6K monitor?
Primarily rendering speed, yes (not racing at 60fps = epic fail) Apart from the megatexture itself (I think Minecraft uses something similar?), is there anything special about the new ID 5 engine that would make it more prone to performance gains from the megatexture?
It seems to be working fine from what I can tell. I don't have a way to pipe it into morph targets so I can't check its timing or phoneme picking. But this might be VERY useful to me. I do a lot of lip sync, about 30-60min per game and we do 2 games a year. The sync doesn't take that much effort (we do it by hand) but any…