@motenai yeah i also see this very much like the ward-chest and not like a contest. also i guess ur right aber the second term, we should not limit our self with anything but allowing all heroes. ok people have a look, and tell me what u think about those terms: event start 20.january (cause until then new bloom stuff has…
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Thanks Lucas, I definitely see what you're saying. I really appreciate the feedback! :D And Kaine, it's Prog Wang. I forgot to give him credit, but I did add a link to his artstation in my original post.
Sorry forgot to mention, fearian I did darken the edges and I dont actually have any diffuse map applied to the car, I dont have a shader for it yet but I want to add some cool tuner car decals.
Never really did any proper sculpting before so I needed some practice. I'm working on this mimic chest from Battle Chasers at the moment. Here's my sculpt so far. I have yet to add the tongue to it.
Did you try this? Make instance-copies of all the sections, overlay them, with all of them selected add an Edit Normals modifier, marquee-select a window around a vertex, press the Average button. Repeat for each vert along the seam.
I actually know him in person! He did a live demo of his 'alpha' version on the same night Autodesk was showing their Gameware demo. There is a possibility that (autodesk) they are going to buy this from him and add it to one of the new versions of Maya/Max!
hey thanks guys for the comments and crits ! for the seams i was thinking of adding thewm in the difuse and add some on the body too :D and for the thinesss of the legs , i did it to match the thin neck. but ill definitly try both! thanks again guys!
There! I used Ddo and I'm sold. I want to use it on every project! I still have to tweek some textures and add the shield and sword. I might have to redo the sword so it fits the design. This is rendered in Marmoset toolbag.
Thank you for reading! What kind of data did you like? What kind of info could we add? There's a lot we're going to modify, like the races categories. Do not hesitate to spread the article for us to get more feedback :)