It's great work, but there's one thing sticking out at me I just can't ignore. That being, the position of his cross thing. His body looks like he's using it as a weapon, as if he could club some serious damage into that thing. But he's holding it stiff and upright like he's on a parade or holding a protest sign. And so I…
Render, you rock. I'm totally going to have to pitch this to the rest of the team and see what they think because this makes so much sense, especially the part about the clash between overlapping plates and extrusions. Chances are though that the design won't change just yet, but one can hope. I also like the subtle, yet…
Sorry I don't understand, was this supposed to be a joke? [ QUOTE ] Here are some ideas I have had recently: - A game that locks itself so you can't play it anymore once your character dies. You only get one chance to beat it - A game that lets you only play a certain amount of time each day and rewards you with more…
Thanks for the encouragement, guys! Stefan: I appreciate the input, but to me the strongly colored atmosphere is one of the more eye-catching parts of the concept. Hopefully once I get more texture variety in there it should break up the dominant cyan tones a bit more. Bit of an update: more foliage, tweaked lighting…
[ QUOTE ] Because any publicity is good publicity. Any way you can raise public awareness of an IP, bomb or blockbuster is good. [/ QUOTE ] Thats simply not true. Some publicity is bad. You know about how hollywood is using this to screw movie game publishers over? They have a thing that the license will cost higher if the…
also to add to mop and kat, fossils arent a natural result of an animal dying, that animal has to die in particular circumstances or a particular environment so as to prevent the fossil from decay or damage. therefore the argument that there should be loads of missing link fossils around is kinda flawed, sure there should…
uhm. that corridor where you can see the trees doesn't really make any sense to me.. looking at the other shots that is. what is the contest about? make a whole map with gameplay and all or just make something that looks good? on the second shot you can see these huge blocks of.. I don't know what. maybe you can get rid of…
@ImsumDave Here you go, I have screenshot the requirements for games art pathway. I do agree with your constructive feedback, I wanted to tell a story with the damage/wear but I pushed it too far. I am better off going back to basics and stick with the pipeline ( High Poly - Sculpting - Low Poly/Retopology - Texture -…
None of the damage seems drastic enough to warren a trip to zbrush. That's really more if you need to take chunks out of the high res or wanted to sculpt the decorations instead of modeling them. As long as you can get a good normal and AO bake you should be fine to start texturing. Couple of things first. The designs on…
Hey! thank you for your answer. For the moment i tried to cover all the areas: both models for games or for films, or even models for printing or simple renders. In the first 2 models i wanted to show something and thought it will be good with the 3d viewer didn't know if this is damaging more than benefit the projects for…