I did a quick paintover today, mostly playing with colors + brightness. These colors aren't final. I'll update the renders in the first post, as well as hotlinking to the images. Thanks for the presentation tips, Rick. I'll definitely revise the UV's as well. You're right, there's definitely a lot of wasted space in the…
I really appologise about the lack of updates but I was pinned with work lately on some new charactesr at my job, so I didnt have time for this guy, but I finally got some time today and I wanted to post a update of the character, Still much WIP but I finally had a chance to touch the face, Im gonna go back and work on the…
@Pea&Razor ... I would have to agree with the toolchest about the beveling thing...I did recently update the textures and threw it into unreal to get it up to par with some of my other work but I guess it still needs a lil work... But for any1 who cares to look, I updated the site, and made revisions to the main…
Ahh about time I give some updates. Started roughing out a scene in unreal based off some Ryan Church concept art of Felucia from Episode 3. These are just rough proxy models to fill the scene in to see scale and what I want and don't want to include. As I progress I'll just update these models with the game res and then…
Physique is dated and a old relict back from the character studio plugin days (like max 2 ,3). It has not been updated for ages whereas the skin modifier had a recent big update in Max 8 and probably some fixes in between. Someone please correct me if I am wrong here. The skin modifier has a better support and all in all…
Image? I don't mean to be an asshole, but this isn't facebook where you update your status everytime you pick up fries from McDonald's. It's one thing to occassionally respond to people's critiques with an in-depth response, but to continually bump your thread without any art is in poor taste. If you're looking for…
Usually as I work I have a Spec folder, which houses alot of Layer Adjustments in it with masks for specific areas. Its good because it updates as your diffuse updates when your polishing. But when the diffuse is done I spend a few good hours on tidying up the spec map, making sure the right areas are specular and never to…
Just a little progress update to show what I'm working on: > Reworked dj-deck: the table is now slightly curved around the dj. Needles added > Reworked the wires: the larger ones in the front will move in a "wavely" manner > Reworked the can animations: will now jump slightly > Added the headphones > Added a huge wobbly…
update v.0.4 download link: TexRipper_0.4.air changes:* Zoom in and out using the mouse wheel. Pan around by holding down the middle mouse button. This control scheme is just like 3dsMax so it should feel home to many users here. * Smoother grid curves on the slice shapes * Color indicators for curve or straight lines *…
Yeah, I know... it's been since the update. I'm necessarily pissed (though my post may look otherwise). It's irritating, but I can still play my games, so eh... Did they release another update last night? I don't usually have a chance to turn mine on until the weekends. And yes, I hope they offer some choice. Otherwise…