this is the style i was trying to mimic, my back propeller may be surplus to requirement and if the two side rotors were rotated in reverse direction, rotation would be achieved, but i think for a smaller air vehicle the extra rotor may make it more stable and agile. also just too be clear the scale of my asset would be…
great start! I think the brows and the lips need to be a little more sharp/pointy. right now they are just too round compared to the concept. does that make sence or did i explain that bad? EDIT: if it were a physical clay sculpture, i would pinch the two with my fingers. with one finger on top of the brow, one on the…
humm probably a mix of: - Animated UV's? You can put a sequence of images in the material slots in max too. - Two or more animated noise modifiers (one for big waves, another for tiny surface noise) - Animated transparent ripple textures around rocks, or you can push these out of particle emitters. - A few more particle…
@Alberto Thanks! I like it wold be a good idea to increase the rock sizes too, maybe use rocks to show the facial planes? like one/two rocks for the chin, one on the cheek etc... Something like this: @Goraaz, Are you talking about doing that to the model as a whole, or for each indivisual rock? Cheers :) Edit: Think i got…
Cool! I played through it, the top two turrets had me stumped for a little while. I think the only thing I didn't like was that I was able to take advantage of the "no fall damage" too much. If you were to make another one, I think its a better puzzle if it doesn't require me to fall 50 feet onto a cement floor. IMO
The vector has to be 3d. The third value can be computed if the other two are known and you assume it to be in one hemisphere but you cannot do that at render time because it eats too much time. You could compute it at load time but that would increase load times for your game and there's just no reason for that because…
Wish I was able to do this kind of stuff after two months...is this your low poly model? It's good, but I suggest playing with the shape of the head a bit more, and really reducing the polycount at his nasal area; way too many polys there for what you want. You gonna sculpt it? It looks like you could, you kept everything…
i recommend making one material darker than the rest. and a fix point for the eye. atm its all one big value in brightness so it all melts to one together i think. something different than grey might be cool too. not sayin u should make it colorfull. just add some saturationand one two spots of color more.
GX.. hahaha, too true... though I seriously doubt I'd get a brand new bike (again, unless I come across a killer deal), but mainly my friends were suggesting starting a step or two up from 'basic bike' cause they feel I'd get the hang of it quickly and rather shortly be wanting something a bit more powerful than the 250.
Thanks for the feedback JamesBrisnehan ! Indeed there are two coaxial drive-shaft. You can see in this animation ;) (I think I worked too much time in aircraft industry xDD). But probably you're right and five blades works better for this style. I'll keep it for future fantasy-punk windmill xD I thought make the blades…