Just to clarify the story behind the 'Thief-y' DOTA set: I was having a few beers with former 'Thief' community Manager Adam Badke, and I showed him the DOTA set I had made during that last Polycount DOTA Contest. After a few more beers, we figured, it would be a REALLY cool idea, to make a Thief inspired set for DOTA. So…
No that's not the exact same thing the U.S. government is doing to AI. AI is being sued because they violated student aid rules by paying their recruiters by the number of students they got to apply. It's ridiculous because: 1) You didn't pay for a successful career, you paid for an education. And you got it. It just turns…
thanks guys for your comments! I probably should have mentioned this earlier but none of these are actually made by me (Im doing environmental art). Im simply acting as a polycount ambassador of sorts for our team :) . Dont worry, I'll make sure the crits you guys have posted will be heard and we will look over this stuff,…
them rich web applications caused me to buy a new computer, because that google hardware acelerated 3d engine for browsers overheated my gfx card killing every component hahaha, "i can has desktop applications?" ElysiumGX microsoft has done alot for openig for developpers since they got sued by the EU theyre not that bad…
I encountered my first issue with the game last night and will send off a bug report for valve to sus out. But if I have XFire open while playing TF2, it completely cracks the shits and runs really framey, the sound doubles up/loops and just makes it impossible to play. As soon as I closed it down, it ran perfectly fine.…
it's fairly difficult to get into the uk at present - visa restrictions have become more strict and it's really not worth a studio's time to hire foreign staff that aren't quite senior due to minimum salary requirements etc.. It may be less restrictive in mainland europe - i'm really not sure anymore.
Yes! They really should have done. I don't like it when they don't include a back view. Thankfully, the next project after this does. But yes, I hear you regarding the leather gambeson/doublet. My mentor suggested I add that under part too, though that was one of the problems I was encountering with the simulation. It…
Hi everyone, We're currently building a pool of 3D Environment artists for an upcoming project and ongoing work after that. If you're looking for a stable, long-term studio to collaborate with, this could be a great fit. Rates are negotiable based on experience and quality of work. Rates are negotiable based on experience…
Nice! Yeah, those were formative years for me as well. I jumped onto Polycount sometime around 2001/2002. We were all dealing with normal mapping, trying to handle skin with blue-colored specular maps, and learning about subdivision surface modeling. Heady days!