regardless of the technique the best thing you can do is stop drawing them as early as possible - if you concentrate on hiding the transition you can get away with a lot more. otherwise yeah - you're going to have to try a few techniques out and profile them
Hello guys, i change my units to cm and save the start up file but when i restart blender it doesnt start with cms. Is there a way to save it like that.
Hello guys. My question is software independent, technique based. So, If i were to have make an open world game and i make hundreds of people in my modelling software, and when things would come to make a face solution that can be compatible with sharing 1 animation across hundreds of models, and lets say i wanted to make…
I really don't know how to make this better, if you have any suggestions or any critiques at all, please help me out :# this is a really old piece i did, and when i look at it i'm still not happy with it, but i don't know what is off about it. i even knew i'd run into this problem, so that's why i copied the scene from the…
Well, I wasn't sure about posting a late Art Challenge post (or where to post it if it was late), but since @LeonDreiling is doing it, I guess I will too. I started on this with only three or four days left of the 100th Art Challenge, and thought I'd just churn out a quick low or mid-poly prop. Some better planning at the…
Helloooo. I made some lighting tweaks to my Kowloon environment. I've been studying great night scenes on ArtStation and finally utilising the blessed Win+Ctrl+C hotkey for making images greyscale. Lighting is actually way harder to get right than I initially thought. This is my first polycount post, and I'm but a humble…
I tried it once a long time ago, but the predatory royalty rates turned me off and there was nowhere near enough traffic to justify it. Them selling assets to AI scrapers just makes it worse. The only money that could justify helping people put me out of the job would be enough for me to never need to work again. And even…
Can i stretch these two UV shell which has the same vertex count, into square shape (or other shapes but the two have to be the same shape) and stacking them, occupying exactly the same UV space on every vertex? I want to save texture space on a long blobly object. this is just an example, but the real object will have…
Star Citizen blasts through $1 billion in player funding https://www.pcgamer.com/games/sim/star-citizen-blasts-through-usd1-billion-in-player-funding-as-its-developer-lists-a-new-usd5-000-spaceship-for-sale-that-is-not-yet-ready-to-play/ This guy is great at reviewing the game, "Olli43"…
Welcome to Polycount! This is a sweet design, it's nice to see non-conventional mechanical designs like this. The biggest thing for me is how difficult it is to get a "read" on the shapes. I think this happens because the materials are all very similar across the whole asset, so it's difficult for the eye to parse what the…