Woodside is an atmospheric, supernatural horror game developed in Unreal Engine 5. The game combines investigative exploration, environmental storytelling, and dynamic spirit encounters to deliver a tense, immersive experience set in rural England. Woodside on Steam: https://store.steampowered.com/app/2614270/Woodside/…
because $ is the same as selection as array. If you have multiple objects selected, $ returns an array of all those objects. Hence you can't access the name with $.name. Also there is a scope issue, as you define folderpath under "on btn_browse pressed" folderpath is local variable, so it is undefined under on btn_export…
Thanks for the compliment Erik, it means a lot. I think somewhere in between. I don't want things to look like they just came out of the box and I also don't want him to look like he just walked out of a battle or can't afford new things! In my mind the character is a well to do person, or at least keeps up appearances. I…
Agree! If you check out The Ascent, you'll see how they pushed this idea of procedural/modular content even further into a fully-fleshed out game. https://gdcvault.com/play/1027800/Building-the-World-of-The
Here's an example from my own work. This is the exact same game level, just tweaking the camera angle and materials and color grading to get different "looks". It's actually a ton of fun doing this, because all the content is made already. It's just putting a fun spin on it all to come up with something nice to look at.…
still cant read this without crying a little inside. can you honestly say that using the lok lore and setting makes any difference for your game? i have seen some gameplay videos and your game looks very fun actually, but that has nothing to do wiht the setting or brand name. it seems to have tight gameplay mechanics and…
the options i have are the default called :(root) i tried deleteting that, we dont need any name changes at all. i'd love to import a reference and have the name stay exactly the same. we have custom export tools and they're looking for specific text that we dont have once we reference our meshes. flipping nightmare.