Of course, I know the environment art pipeline and everything to do with modularity/asset reuse. I just wonder if I could make the exporting/importing pipeline smoother. If LiveLink is useful not only for animation, then here are the list of changes in Maya that I would love to do instantly see reflected inside Unreal…
One thing that comes to mind is Simon Trümpler's website. He has some nice breakdowns of various game VFX, but also a ton of other resources! https://simonschreibt.de/
This is already looking fantastic. And congrats on the grant! If you need inspiration for music, check out reddit/r/outrun and /r/futuresynth. A lot of 80s styled/Drive music.
Items available for purchase in the Dota2 store : Spirit Of The Howling Wolf - a Sniper set with Bright and Dark color variants. Each item can be set to "Bright" or "Dark" individually from the Armory screen - that means 25 possible combinations ! :) http://www.dota2.com/store/itemdetails/20321 _ _ _ _ _ _ _ _ _ _ Strength…
Yea, seems there might be some major issues with the new CPUs: https://www.reddit.com/r/Amd/comments/ccmmr3/ryzen_3000_launch_problem_compilation/ https://www.reddit.com/r/Amd/comments/cd7pqb/warning_samsung_nvme_ssds_also_subject_to_whea/