Hello all Trying to get my head around rounding off edges in modo (unsuccessfully as you can see in the pics). What is the best way to fix the above so the edges are nice around and how to prevent it in the first place. I am just using standard subds but I have been told to use pixar subd's and the edge weight tool because…
I don't have it in front of me now but I think if you hit Ctrl+` and select one of the layouts MODO asks you if you want to restore the default version of it which should be a bit quicker than going through the layout tab. Alternatively, if you screw something up and haven't closed MODO yet: You should be able to kill it…
After switching to 501 I never had proper normals.I switched 501 for the smoothing groups and it's supposed to make my bakes even better not worse. It seems mainly I have problems on the edges,here are the pictures,please help. In marmoset: In MODO wievport: Normal Map: Low Poly with smoothing groups:
When "baking" in Modo, it actually renders projections to selected UV map instead on screen. I think your problem is that both high and low poly meshes have same name uv map and Modo first bakes to low poly's and then to high poly's uv map. To remove confusion, i name my UVs to Texture_HP and Texture_LP. HTH, admir
New script :) I'm not really a scripter by trade so if it breaks, don't kill me (but let me know). Description; It's a script that will align the UV island(s) of 1 selected UV edge or any 2 selected UV verts with the nearest axis* It's a companion for modo's default "Orient UVs" tool, which isn't always perfect, especially…
Hey, I've been using MODO for 3 months and have a background in Maya and Blender. I'm still trying to adapt and learn this software so there's plenty of functions that I'm unknown about. I modeled a robot character in which I would like to: - Animate 2D expressions, from "Happy" expression to "Sad"; - Move the 2D face…
In search of a Unity Level Designer who has a background creating compelling game mechanics. We are looking for someone who is comfortable working with Modo and very experienced working within the Unity Engine. Please send code samples and portfolio links to Elissa, elissa@studiotranscendent.com This is a contract, remote…
I just started learning Modo a few days ago and am having problems when trying to clone selected faces. The problem is that the clone tool does not select the newly created faces and instead stays on the same selection it had before the clone command was used. I tried to write a script to select the new faces but it gives…
Hello guys, as the title said, can we have ZBrush's PUV or AUV or GUV algorithm inside modo? basically mapping each face to be small square and fill in entire 0-1 coordinate. It's for a UV2 light-mapping purpose. It's a very time consuming to mapped lots of small unimportant area (example; the thickness face of extruded…
I'm trying to get the Substance plugin installed in MODO 903 but the substance website only has the plugin for 1001. I've installed this as some times plugin's are backwards compatible but not having much luck seeing it pop up under the "Texture" tab. I'm running the latest, greatest build of substance Is there any way of…