Hey guys, I've been working on this scene as an asset pack for the marketplace for sometime. Its a fantasy grand throne room interior - https://www.artstation.com/artwork/x3dyAR It is now available in Unreal Engine format on the Fab for people to check it out and use it for any commercial purpose - [Grand Throne Room |…
Hello, everyone. I've always been a fan of the warcraft lore and I consider the final boss of the last expansion to be one of the coolest villains ever(Mainly because of the arc that's been built up over several years and how much it has evolved which you rarely see in games). Here is a fan art piece of him I made. I hope…
Hello,kindly i would like to ask you for help,because i spent a lot of time trying to solve my problem but without any result.Here's my problem.. I'm trying to create some old west house.When i apply my wood planks materials,from close look it looks just fine but from far it looks really bad.I tried with post process chain…
Hi everyone, brief update for the week. :) I’ve continued refining shapes and making adjustments to improve cohesion and readability throughout the interior. Some proportions and transitions between assets felt a bit too simple before, so I’ve been tightening those up and pushing toward a more consistent shape language.…
FINISHED!!! Artstation: https://www.artstation.com/artwork/9mNO5O Hola! How is everything going? Hope it's all good with you. Who i am? My name is Fernando and I currently work in an architecture studio doing renders at UE4 and hope someday I can work doing 3D in a video game studio. My portfolio site:…
Hi all, First time here! I'm working on my first portfolio at the moment, and am planning to do a weapon. Is it fine to include fan-art of a weapon that has been used in a game, say for example a weapon from district 9, in your portfolio? I know this does not show originality. But if you're willing to take the concept and…
Hello again! Since my last update I've gotten some feedback from various people. Alot of the feedback I was getting was mostly regarding base color and roughness values feeling pretty monotonous over the whole scene, so I put some work into tweaking the concrete master material and getting in a bit more roughness variation…
Looking fab so far mate. At the start maybe you could have some crow calls to set a dire scene. Well thats the impression i'm getting at the moment anyways. You could also add birdcage in the background of the study with a crow or a raven making a fuss. It would add a nice piece of secondary animation into the mix. Anyways…
Hey! My name is Robert J Merritt. I am currently undergoing a project in my spare time to create something great and impressive for my portfolio and of course, YOUR portfolio! Its a project that has to do with Zelda, which involves Link, The Four Giants of Majoras Mask, and the Happy Mask Salesman. Its a project that…
I account for these types of 'display' errors by having my camera near and far clipping planes set to extremes, Near Clip Plane - 0.01 For Exteme Closeness Far Clip Plane - 100000 For Extreme Distance You could always drag and drop this to a shelf, and initiate it on startup :- // Camera Near And Far Clip Planes…