I reduced tris to 4800+ and mapped UVs. In texturing I'll use six small-repeat-map and two large-map(one for furnitures, one for walls). Now It's time to draw textures...
I re-did the high poly because the mesh seemed plain. Also i noticed when I noticed that the the limit is 2400 tris for the jug ward. But mine is around 1000. Is it fine?