Wow...very...'real'! I also like the way the dents and scratched look like they come from functional use, not just because someone thought metal should have scratches and just went wild, if you know what I mean
I find uvlayouts relax/optimize function to be superior to max when it comes to minimizing distortin (2nd only to DeepUV, which has its own problems), but that's about all I use the program for sense, like MightyPea said, it's interface is horrid.
The creators of the engine I'm using decided to make a scripting interface through vb.net, or c#.net. Python looks great but I still think VB is easier. I learned enough vb.net to handle most game functionality in less then 2 weeks.
and on nr.12 it looks like a laser pulse, but thats not the point if they are using lasers, projectiles or oranges. Its a TV show, "functioning" guns that are not like butterknifes in combat are not essential to them kicking their asses on the screen. It has to look good, and that gun looks stupid
thanks for the tip, sinister. i'll be sure to play with that next time. i like the functionality that loft gives, but it's always good to know as many ways to do any given task you can. i'm looking forward to seeing him textured, too
is it possible to modify the actual subject a little? I mean.. a futuristic Segway doesn't sound dumb but it could use a little modification to fit the theme. imo it'd be worth it since it'd have a real function, heh. looks very good though.
I've been hoping for the pivot overrides since sing wings/mirai's vector ops, Hopefully it'll be as smooth/functional. I was using Freeze softselection before, but too slow. Silo's manipuator stuff is the best though and mapped to keys is lighting fast.
No, it's not: "Nintendo has not yet released official imagery of what the controller shell might look like. However, we've created a mock-up (above) based on what we know of its functionality." from: http://cube.ign.com/articles/651/651559p1.html
Hello! I'm trying to make the rivets on a Taiko drum. I want them to go around the cylinder as accurately as possible. I'm assuming Maya has some sort of functionality for duplicating meshes around a curve? Does anyone know how to do that? Thanks alot!
Were guessing that the polycount forum probably has lots of experienced artists who want a bit more than just standard tree models, so we thought we'd show how easy it is to generate customized trees in Forester Pro. These can be exported as collada, fbx or X files and so, if you really want, you can continue to tweak in…