Laptops usually come with a built-in GPU on the motherboard, which is the default for all graphics, and is not very fast. If you have a nice graphics card, you need to use the drivers to force your 3d apps to use its GPU instead of the built-in one.
Sorry about that, here is my texture sheet and the resolution is 1024 x 2048, I will probably scale it down in UDK but so far it's at that resolution. @Shrike: The lighting and the sky is not final, is just the default one from UDK. [IMG][/img] Uploaded with ImageShack.us
Hey guys, thanks for the replies, and you were right! I threw on a quick mental ray sun and sky and it was all fix! :D I forgot that maya has default lighting from the camera! Thank you guys! You da best!
if you turn off self-shadowing for the fur and steal the normals from the underlying character then it blends rather well even with default shaders. keep in mind that these guys likely render out in passes and with masks too and treat certain surfaces differently in compositing.
Wow. Been ages since an update. We are still very busy with the game though. Anyhoo. Here's some palette tests for the games various areas in Hell. Hope you like em! Hell (default) Cave Slime ver1. Slime ver2.
Just throwing in a bit of general info here, blender exports .objs and meshes in general @ 1/100 of max's default scale... this leads to problems in udk/ce2 and so on since those rebuild the meshes and tend to delete stuff :) @keen: awesome work
I think in Marmoset, you have reflections by default. Because as I know its specular system is based on cubemaps. But this is easy to check out. Use white specular map with white glossiness map. Or use the maximum possible value for specular and glossiness.
We LoL now. Just kidding but really, just stick to default colours. If you really need to change colours, you need to do so subtly. Also agreeing with original symbols/patterns. Different universe, different symbols/beliefs/etc.
Last time I installed a fresh XNormal the default AO settings were just plain wrong, you really have to fiddle around with them to make it work. Also untick the unnecessary options (I think it's called Normalize or something similar ...)
Something must of not loaded properly. I did just get rid of the need to use the shift key to sprint. Now the max speed is the default speed so the shift key is no longer needed. That's the only thing I've changed though since yesterday.