Couldnt agree with the posters who said stop overthinking this. Shit or get off the pot as they say. Everyone in this industry was new at some point and off course there will be ups and down but its best to dare and fail then it is to never dare at all. Off the tops off my head some advice. - Be yourself in the interview…
Nice one Havok - Good job so far, & a nice first white-box render. For me, I would say you want the table top to be higher than the seating, or level at least like the concept so it feels more practical to use, also maybe the bed is too long? When I sleep at night I get hardly any space at the bottom of my bed, but I am…
New class started: Concept art and Texturing. Our first task was to make something technical, sketch it up and use photos to build the texture and shape. I wanted to make some kind of cute and lumpy mech. I started by dishing out the top thumbs. Some kind of tank bot, and a medic bot. The medibot is loaded with a container…
what bothers me from this "hipoly" scene is the height difference on the main floor elements. If i imagine walking around this hallway I'd curse 120% of the time cause I'd have to watch out for all these little bumps and shit. I guess it'll be the base of your normal mapping process, but still it's something one could…
I guess this is Unreal? And what does your wireframe look like, with vertex normals displayed? I'm guessing you have a bevel there, since you mention weighted normals? But your first sentence talks about hard edges. Which is this?
I felt that the story I was working with before was a little messy due to about 7 years of altering and tacking on stuff, so I decided I'd take our heroes and tell a different story- kinda wanting to go for a long-running thing (Which was part of the rebranding). The first tale was going to be in a snowy land called…
All i want is to make something cool and have people see it. While DomWar is a cool comp, you don't need it to complete such a task. I hope Fred doesn't drop DW5 into the mist, or the site (there's just that grey area of speculation until we hear about the "financial disarray" of GA). Yes, we should do a PC civil war. I…
The biggest problem I see with this building right now is the stairs. The stairs are extremely high while extremely short. Most stairs are longer then higher. Right now if you were to walk up these you would have to jump up each step and balance on your toes for every step. A quick google of stairs will show that stairs…
UI/Menu Artist Join our ranks! Infinity Ward, Inc. is an award winning developer and wholly owned subsidiary of Activision, Inc. It is also the developer of the critically acclaimed game Call of Duty® for PC and Call of Duty® 2 for PC and Xbox 360 entertainment console. Infinity Ward is the winner of over 100 Game of The…
well if u read it all, those that really cared and gave good feedback i tank then. ill forget this topic. ppl are just dumb and pointless. well if u read it all, those that really cared and gave good feedback i tank then,well if u read it all, those that really cared and gave good feedback i tank then,well if u read it…