Since my last post I've hopped over to Photoshop to add in a UI: (Blender + Photoshop) I've then spent a fair chunk of time figuring out how to get my content from Blender and PS into Unity so that I can turn this into a basic, interactive prototype. I noticed that the 2D interface lost a noticeable amount of image…
We use Unity to create user acquisition ads. We render frames in Unity in near real-time. We had some characters with some extremely complicated face rigs in Maya. I wrote a Python script that converted the head into a blendshape on each frame. I saved all of the keys for the blendshapes into a JSON file. Then we exported…
Depends. 2, 3 and 4 are the only usable ones you've posted. You Could even make 2 contiguous by welding those bevels together post-initial unwrap, but those three are fine as is.
i would say do it as it would appear on linked in, you add your first job at a company there and add the next level once you are there. you usually do not update the initial entry
One more frontal surface study, I'm happy with the forms, not so much with the 'sketchiness'. It seems the initial idea of learning anatomy has now evolved into 'learning anatomy + how to pencil properly'!
It always seemed cool, but I never got past the initial learning curve. Spent more time playing with sliders and trying everything out each time I demo'd it. But daaamn that price...
Where the hell did your walls go? :p I ask this because it looks like the character is jumping off of something for it's initial jump, either that, or its jumping again in mid air...
From reading around theres no one at level 60 yet... they've just completed some of the initial difficulty modes which isn't surprising as it only takes around 8-12hours by the looks of it.
I Initially thought of Girl Crysis suit but now I see the StarCraft Ghost look too, cool design. The chest piece is just a little repetitive for my taste but solid work!
Hey guys, I'm trying to get good at sculpting in ZBrush and gain an overall confidence in working with the program. Here is my initial sculpt which I am going to attempt to turn into paper...