yeah forget the screw geo and delete that edge ring that is really close to the screws, that part will bake just fine, there are also two edgeloops you can delete on that section that holds the camera up, and be sure there aren't any faces in places you can't see, like on the back where it meets the wall or between various…
Have you thrown your hat into any remote game artist jobs? I know a handful of people that haven't worked from home while the studios on the other side of the planet. And from how it sounds you're much more interested in fantasy or non-realism stuff, which I definitely understand. So I think you should focus your stuff on…
Call it done) I wanted to sculpt a figure in a pose. It was important for me to present the model in the marmoset viewer. So please check this model in marmoset viewer on artstation. To do this, everything was started. Hope you enjoy) https://www.artstation.com/artwork/8yR46 Wip tread…
Hey, There is kind of a solution: If you apply a UVW Map you can Aquire the Texel Density from another objects with an active UVW Map in it's stack. I have not tried this, so I don't know if it works. Regarding Texel Density, I have an issue of my own that you might be able to help me…
Here's a great thread for Environment & Character Artists alike about what Studio level portfolios that get you hired look like. https://polycount.com/discussion/187512/recently-hired-in-aaa-show-us-your-portfolio I've been given advice before that you should really only aim for 4 really high quality environment pieces.…
Really enjoyed looking through this thread! Art deco has such beautiful lines in its design and you are doing a good job of capturing that feel! Some people have already posted some propaganda links but I thought that i would add another. Don't think this is the right style for what you are going for but the guys/gals at…
18K is pushing it quite at bit. Especially for as simple as the character basically is. Uncharted is the only game I know of (besides some of the tournament fighting games) that goes that high or higher. This is a thread that gives the polygon counts for different games regarding characters and such. It would be good for…
Habboi: Thanks man! I'm not a designer though, they did the camera work, take it up with them :P. fearian: Thanks a bunch, yea I just did environments. haha I totally thought about entering the comp, but realized I'm a little sick of making low poly tron now. ikken: Yea it was 18,351 tris for this one. I added a section of…
The platform really could use a few more sides; it looks like you're using 16 sides now; 32 or even 48 wouldn't be unreasonable given the size of the platform. Things feel a bit too centered and symmetrical at the moment. Try offsetting the bookshelves a bit so the central shelves aren't directly past the carpet. Offset…