Well let's do the math here. Assuming DXT1 as a basic texture format, normal map specific formats might be smaller as they're optimised for unit vectors. http://en.wikipedia.org/wiki/S3_Texture_Compression#DXT1 16 pixels per 64 bits of data. 512x512 / 16 * 64 / 8 = 131072 bytes. Let's add mipmaps. Total comes to about…
Thanks to those that voterated! Currently : RIVER - 13th Place Highway of the fallen kings - 6th Place! woop. Shape of a Sound - 6th Place woop woop! The band's singer sounds a lot like Tom Yorke, so was like getting a chance to remix radiohead again, had a lot of fun with these! :)
Just throwing this out there... Shuffle things around a bit and compact it a hair, this also mimics the caddies a bit by placing the options and buttons in roughly the same configuration. Might seem a bit more familiar to some people? I'm not sure how many options are in smoothing, but you might be able to do that with a…
I agree you can't transfer a normal map that way. BUT you can still transfer it. It will work IF you use 2 meshes and projection. It will read the bump as height data on the surface and translate it appropriately, like it would a normal map applied to a high poly object. You can NOT transfer if you only use a single mesh…
OK, here are some final highres screenshots I made. Also I uploaded some props in Marmoser Viewer, so enjoy. https://www.artstation.com/embed/1344250 https://www.artstation.com/embed/1344180 https://www.artstation.com/embed/1344077 https://www.artstation.com/embed/1344033 https://www.artstation.com/embed/1344212 I shared…
*Highfive* Flattered really. A friend sent this my way <3 No need to be shy by the way, Concept Artists don't bite. I could have sent a high-res your way if it would have been of use. Oddly enough, and let me know if I should just keep my mouth shut- I prefer the simplicity and hierarchy in your previous version compared…
It's still the same: It varies to your needs and to the engine you're gonna use. There are no fix values just some get-close stuff ^^ Here's an Info page from CryEngine: http://freesdk.crydev.net/display/SDKDOC3/Character+Budgets Maybe you can get an idea of such things with their values ;) (I would guess others have lower…
Generally you'd want to make it useable on 1024x768. It's a good idea to aim for about 800 pixels wide or make a site that can fluidly stretch to fit any resolution. But you also want to remember that that's the full resolution of the monitor, not the amount of screen-space that a maximised browser window can display a…
Well if I am looking at this picture right, but BF3 looks like they use a band for the tracks. http://web-vassets.ea.com/Assets/Richmedia/Image/Screenshots/BF3_tank_03.jpg?cb=1313026567 I would go that route especially if it is going to be animated.