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Re: Sword and Shield WIP
Reply by
Heart_Murmur
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Sep 2009
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3D Art Showcase & Critiques
I like how it is turning out. The diffuse and spec I think would determine whether it was stone or metal. Good stuff.
Re: Kartoon Soldier
Reply by
bbob
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Dec 2009
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3D Art Showcase & Critiques
Well, that doesnt matter since the engine displays normals much the same way max does.. Anyway, a bit of an update on the diffuse:
3 results
Re: Colt M4 Carbine
Reply by
FriesB
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Dec 2011
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3D Art Showcase & Critiques
Finished Low Poly, 5139 tri's I used Xoliul Shader 2 maps used: normal diffuse specular glossiness
Re: Romanesque vault - STUDY
Reply by
ghostwriter
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Oct 2012
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3D Art Showcase & Critiques
tristamus: You're right, I made new UV layout and new diffuse texture. What do you think, it's better?
3 results
Re: Warhammer Orc WOoo
Reply by
SveinY
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Oct 2013
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3D Art Showcase & Critiques
@ almighty_gir okey dokey smokey Small update here.. I started a littel on the armor this is only diffuse and Toolbag default spec on :)
3 results
Re: Texture Gold Help
Reply by
Ark
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Aug 2010
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Technical Talk
Any kind of metal materials that have a low diffuse, you definitely need some form of reflections to help sell the surface.
3 results
Re: Diablo 3 Demonhunter
Reply by
3shold
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Oct 2013
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3D Art Showcase & Critiques
the image I posted is Diffuse only. I'll get some map shots. But I didn't think that was a thing until it was done.
Re: Old Fishing Bait Shop
Reply by
Progg
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Jan 2010
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3D Art Showcase & Critiques
Started to texture a few objects. Didn't want to spend a whole lot of time setting this up so this is just a Diffuse texture.
3 results
Re: portfolio website critique
Reply by
tahakitan
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Dec 2014
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thanks for the link, I'll def. start looking at these videos. I'll scrap the diffuse and start it from scratch. thanks avlot for the feedback :)
3 results
Re: The Punisher Fanart
Reply by
bipolar
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Jan 2012
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3D Art Showcase & Critiques
Great work! Great pose, great render! Did you do the fabric detail in Zbrush? Or is that just your diffuse map?
2 results
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