Contrast is a big a comfort issue, not just in terms of albedo - specular aliasing can be particularly unpleasant (especially with bloom etc) and anything that falls to full black in shadow will fuck with depth perception and potentially lead to nausea etc. Noise is bad, it messes with depth perception, which leads to…
Hi guys...i' m learnig C4D by two years so far and it's incredible....i' m in a DEV team creating a game, PC exclusive, the majority of the difficulties i' ve founded i resolved that (sorry for my english i actually know that in some parts is bad but i can' t do more about this), tryed to switch so many time on 3DS max but…
Hi there! First thing, your UVs are kinda messy; there's really a way to order them better nd use the space avalaible more effieciently. You should try to keep your edges straighten, in some occasions it will avoid you unwanted antialiasing :) For the detaisl that go missing, it's because they are produced by the normal…
Turned on Backface Culling...nothing....tried selecting Inverted Polygons....nothing on both the high poly and low poly. The way it's acting, it should be flipped UVs. I also have checked in Render to Texture "Hit only matching material IDs" and I realize at this very second, as I type these words, that the IDs do not…
Hey Guys, back for another update! So, I`ve finished the materials that I will use in my natural Landscape Blend. This two materials that I will be showcasing below were done on Substance Designer, and even considering that I already had a snow material done on Quixel Mixer (The one you that you see on the post above), I…
Updated layout: Here's where I realized the need to rescope due to too many assets repeating too often. Adding in the architectural elements (molding, rafters etc.). Those emissive planes at the end of the rafters are eventually going to be decal textures detailing where the rafters intersect with the bricks and whatever I…
I don't know much about lighting but I see some textural things you could work on that might help. One thing I notice is that your ground texture is very plain. The ground takes up a lot of visual space in this shot, so giving it the time and attention it deserves could go a long way. You could break it up with different…
Really nice work. I think everything looks pretty good so far, some things could use a bit of an extra push. In general your wood textures I think are pulling this scene down. On the table and the cupboard they look fine but everywhere else they look far too 'streaky' and there is so much contrast in your brush strokes…
Thank you guys, I really appreciate the input @megalmn I have the home page and gallery page set up so that I can add to the gallery page later, and the home page will be highlights of the first things I want people to see. I know that images are what will sell my art, but the reel shows movement that I think needs to be…
Been playing this non-stop since about February, initially we weren't impressed - probably because of the learning curve of the vehicles, but once you get used to how they handle the game is like crack. The only thing that brings it down a little is the stunt modes wasting space that could've been used for more derby or…