I would probably use a trims texture to do this prop with a tiled map. Here's a quick cutup of you map for an example. It's mostly strips of different surface types that tile horizontally. good for something like this with a lot of long thin pieces of geo. You will probably want to make a dummy grid texture for unwrapping…
Dang, great to see all these awesome takes on this model. Joe, your's is so typically your style, but I can see a huge improvement in your handling of the lighting and colors. Stoof, I like what you did with the beardage. I think the shading you did on the rest of it might be a bit too narrow in the value range, as its…
What is this windscreen you speak of? And a telegrap pole? Your story reminded me of a different accident that I was ALMOST in. I was approaching a light to make a left turn, but for some reason was in a daze, and not paying attention to the light. So I was going really slow rather than up to speed so that I could catch…
looking great! there seems to be an issue with the normals on the eye patch rubber thingy on the night vision sight in the first post? maybe it's just the lighting.. what did you use to texture this?
One of the things to keep in mind with a lot of those Skyrim screens is that third-party post-processing is usually involved via injectors such as ENB. Things I might try - - Turn your Roughness down from .8, give it a little more smoothness. - Put in a proper normal map, right now there's nothing but the geo for the…
I love the overall effect. Really. This could be Vel'Koz ult in the cinematic or something. Anyway, I think the biggest concern is that you convey the beam's power solely through the use of color. The size of the beam may change but it is super small and not noticeable. I think if the beam changes its size more…
I did a quick paint-over in photoshop. So here is a suggestion what might work for lighting and post-processing. It kinda depends on the direction you want to go, I feel like you could push the non-rust specular a lot more to make it pop. Right now the scene reads pretty much as yellow and matte. You want the red metal to…
Maybe you're right candy, ill add the pipes for now at least and try to downplay them with texture and lighting further on. Ty Update: Tried some different rock ideas on the background but they didnt really turn out well, going to give it a serious go tomorrow so no updates on those. And i have finished a concept for the…
The skin displacement is just the start of the detail. As far as bird anatomy it only goes so far mainly because there's no big ass birds 1 ton birds, so it's sort of an extrapolation of bird with some slight elephant inclinations since we really don't have anything bigger, but obviously I didn't want a wrinkly mess either…