I've been an avid CS player since BETA 7, so I can definitely look beyond the visuals and the "blocky" maps. Because that has never been the big hook of CS. I remember when CS:S was released, I rarely played it because it just didn't play as well as 1.6. It actually felt like a completely different game (and in a way, it…
Cool. I have the scanned copies of the new series; just let me know if you need them for reference. I don't care much for the Ultimates line at all, personally. Something crossed my mind last night about the basemesh build; it's not that he's not 'muscular' enough, I think the initial issue is how many heads tall it is.…
I've been looking for seven years what is that bloody "pivot mode". I'd like the script to change my object pivot instead of the working pivot. I feel it's the "affect pivot only" but how are you meant to perform a sub obj selection with that on ? I just can't reproduce what's in the picture :< I might have taken a look…
@rafastrip How big is that model? If each of those bigger square are the equivalent of 1x1 blender unit/m the model would never fit in 1k texture unless you overlap it. To apply it correctly you should first set te texture size, then apply the checker map texture, and then apply the texel. Just in case, this addon is…
Worked a bit more on it. Not happy at all, but it's my second attempt at poly modeling (I changed stuff from the sketch for make it my own). Now I'll start to clean and polish the overall shapes, and then start to make the panneling and a first detail pass. Learning Modo, poly modeling and to fight with edgeloops for the…
Yeah it's illegal. It's only a problem if the company goes after you. Most likely you'd first get a cease and desist notice which would instruct you to pull all the models from the web and stop selling them. If it wasn't a problem GTA wouldn't invest so much time, effort and money in coming up with no name models. On the…
On ave, the percentage of modelers to the entire studio is very low. And most studios aren't 500 people. They will be MUCH smaller...even the larger ones. Maybe teams like Ubisoft and Rockstar would have that many between multiple studios. A lot of places quote larger staff numbers because of the amount of outsource groups…
Sorry, but I think this pretty much sums up why we're in the shitter. 60% of our money is spent on MILITARY operations. Unbelievable. 7% for Education & social services?? 5% to Healthcare?? 3% to Science & Tech?? I understand the need to stay on top of defense technology, but what cost? Seriously, chop 30% off defense…
thankyou so much for the apriciation Menchen i will keep your C&C and near future in my future project hopefully i will not repeat it . Thanks episkee, brother the whole scene is based on one on one scale the height of the corridor is 6 foot 10 inch and for the hazard cone 2 foot 7 inch the reason i made the room smaller…
@Pmiller001 - hi hi! I used colour gradients in Photoshop to get the base colours down which I can see being very useful in the future. I've been so busy that I haven't had time to work on any 3d in a long time which has been very frustrating - but I got a couple of hours tonight to finish the block in of Daryl's bike (and…