Thanks for all the feedback guys. I don't have time to post any images right now, but I've continued optimizing and right now the tri count is in the neighborhood 3250. There are still a few areas I havent got to, yet but I hope to get it closer to done by tomorrow. I'm also aiming to have new images up tonight.
I don't consider non-artist's opinions often. If you've seen the stuff people praise on the Nexus, you'd have a hard time taking the layman seriously. I've seen rather hideous work getting a lot of endorsement often there. Like this crap, for example: http://skyrim.nexusmods.com/mods/32631/
Ok, so I'm going in a pretty different direction, but here's what I've got now. http://postimage.org/image/321r3i1dw/http://postimage.org/image/321r3i1dw/ I still want to add doors and windows, and I'd love some ideas for what to do with the base.
Great work Fozwroth! For the animated grass check out Ulrich Thümmlers grass shader in this thread: https://forums.unrealengine.com/showthread.php?3268-Nature-Environment-in-UE4&p=65111&viewfull=1#post65111 I haven't yet tried it out myself but the pattern that it generates, shown in the videos, is really good looking.…
http://www.the-blueprints.com/blueprints/humans/animals/32710/view/horse_side_muscular_diagram/ http://www.the-blueprints.com/blueprints/humans/animals/32709/view/horse_3_view_and_basic_proportion/ for setting up the edgeloops in your mind before you even start modeling you should understand the muscle and bone flow and…
Well nothing's sure when it comes to that kind of stuff but as far as I'm aware, the SMD importers that are supposed to be able to import animations havent been updated and that functionality broke somewhere along the way. The error you're getting is trying to access a valve Plugin which to my knowledge cant import…
You're probably going to get some shit from the lulz crowd about this being a furry model, but i actually like it a lot. What are your goals for it? You may just need to push onwards to outfit or texture or whatever you have planned, i think you're largely overthinking things and stalling. I cant comment too much on the…