yeah i know ,ha im working on that right now. and no.. i haven't done a 2nd channel light map. that probably the problem if you know of any tuts for that please send them this way Thanks so much
I just finished rewatching the Prestige, it made me realize how happy I am that Christopher Nolan is done wasting his talents on Batman. 2nd on Javier Bardem but only if it's a movie adaptation of Batman Year 100
Most definitely KZ2, Uncharted 2 is too linear and boring, same with the previous uncharted, it's got okay graphics, but gameplay is boring. Oh and L4D2 probably makes a 2nd or 3rd spot, had some awesome versus games!
An hour and a half sketch with 2nd pass for clean up and a color layer. I've gotten some good feedback from this one, like the umbrella handle, for example, isn't fully in her grip. Very happy with the line weight.
Extremely strong High Poly. Both large and small details are 1 for 1 w/ the concept (minus 2nd normal pass). Time for Low/Norm Bake/AO! Wire Frame and Tri Count for Low Poly please!
Just wanted to say thank you to everyone for helping me out again because I am now onto the 2nd part of the hiring process they enjoyed what I created w00t! Wish me luck! Almost there...
played and completed the first one.. my girlfriend doesnt let me play the 2nd one :/ (don't like survival horror where you can buy weapons and ammo and shit anyways..RE4 Im talking to you..)
This is my first time posting here...I've been using Maya for almost a year now, and I just found out about Mudbox and downloaded the trial the other day. 2nd time using mudbox: 3rd time:
i would suggest taking a few days and rebuilding a good base mesh over a 2nd or 3rd subdivided level of your high res and really make it so you can get all of the detail you want.
they changed it in 2011, doesn't matter too much but i did used to like selecting and deselecting with ctrl. i love how they added ring and loop selection in vertex,edge and poly subobject by holding shift on the 2nd selection.