A simple render in blender cycles that shows that the metal and cloth should be darker and to have more contrast. The next step is rigging. And I also need to add a weapon.
when i read semi realistic i always kinda shudder, because it is usually not realistic or stylized enough to have appeal, to me personally. but it could of course mean stylized shapes but more realistic on the materials, or lighting side of things i think the key is in finding a style that profits from certain workflows…
People say,
everything crumbles to dust eventually. They say, it will become one with the
sands, as if this was the inevitable end. Yet they do not understand. Sand is not
the end. It is the beginning. As he
strides through the ruins of his city, the wind howls around him. It obeys his
commands. It follows his lead. It…
Progress has been slow, but is fairly substantial. Barring any glaring issues, once I build her shoes and get a little more definition in the legs, Harley Quinn's high-poly model should be done. Sometimes you really just gotta do things the hard way. I'm sure there's always an easier way, but when the standard tricks like…
@AXEL Thanks man I appreciate it! The final mesh has a polycount of 2,000 and not 9k I decided to drop it as low as i could go -So here is my High Poly Work Flow- 1. Create mesh make sure proportions are good super Important, on this asset i went back and forth so many times trying to nail the proportions 2. Start going…
lol, You know the first time I opened a 3d modeling software back than it was just Maya PLE. I just sat there and looked at the screen, kept on thinking where to begin. I was that confused. But later on it wasnt that difficult to figure things out. All I needed was an idea, which was a rusty room, filled with music…
I think there is a problem in "step 2" for naming convenction ... I realised when I started a new proyect in SP. see the image . I ve exported all the FBX pieces (lowpoly pieces) in a temporally file to work with it (in fbx's blender exporting tab) , it is ok... in the step 2 ... you mentioned to separete propiety and…
Hazardous: I totally agree, the tools need to start maturing- we've been in this position where the tools we use are designed to keep up with the new advances which were pretty major steps. I remember when Doom 3 and Far Cry were first announced and people were having nerdgasms over the normal maps being used along with…
Thank you wccrawford! :) Today I'd like to overview the asset workflows. I'm using Modo 801 for everything 3D (modeling/texturing/baking) while pure 2D tasks are done with PhotoLine and FilterForge. Before I start modeling I spend some time finding references, not just images but also 3D models. When I have a good idea…