Join me on Twitch for a peek into the artistic world behind my indie game, "The Answer is Never!" Today I’m working on retopologizing the 3D artwork for the game's protagonist. Live now at https://www.twitch.tv/cold_coffee_software #indiegameart #theanswerisnever #madewithunity Don't forget to check out the Discord to…
Hey there, I well progressed with some details like air vents and tail lights :) I'm quite happy with these :p But Now, i start to develop my idea of render ; i would like some transparent body sheet into something that is figuring a neurons network... :D let's see what it could be...
^ That's right! And from my perspective as an all things vehicular subd specialist, his 72' Coupe Chevelle SS in particular I'd followed progression over the past 14 - 16mth period was an education in-of-itself which one cannot attain by just youtubing how too walkthroughs alone but practically built upon decades worth of…
I don't even bother with some studios that ask for like three interviews and an art test, that stuff is just surreal to me lol It's the equivalent of going through psychological torture in the form of a recruitment procress. Also yeah people on places like Linkedin paint a very funny picture about how finding a job works…
If the cylinder waviness is critical you can do some cheaty stuff with handplane to force the result you want. In this case, it will be pretty easy to do. You will probably be better off splitting out the cylindrical part and working with it separately for this. Make a copy of your lowpoly model and apply 2 iterations of…
Just prove yourself and that will shut people up. "Oh so you're an artist?" "Yea I made some of the levels in Call of Duty" "Woah really!? That's awesome!" It doesn't matter what profession you are in people will never praise you for your potential, you only ever get praise from your output of work. People don't care how…
I'd also advise that art is an iterative process. Planning can save some time but if you don't have lots of experience it's hard to predict how a project will go, and that makes planning less useful. For a student project I'd do as Eric suggests and treat it as if it was a one off asset so at least there's art to look at,…
Team name: Mindkiller Productions Project name: Metal and Dust Brief description: Metal and Dust ( M.A.D. ) is going to be a sci-fi tank warfare MMOFPS. It will involve three factions struggling for power. The majority of the gameplay will be vehicular warfare. Players will not command people, but instead machines of war,…