annnnd BOOOM! Update V1.7 Has Custom meshes. This is also a donation only download since I have a few things left I want to do before I release it. I need to setup the site, setup the new simple free version, add a couple more features, and it should be good to go. So while I work on the finishing touches, contributors can…
I appreciate the feedback but am having a little difficulty understanding your input. For example the pizzabox being all bloody and detailed would be over the top right as opposed to the minimalistic menu correct? I thought the player would see the art first and easily enough locate the menu in the lower left corner due to…
Well my good man that's because if I were in school and not a working professional they would probably call it Attention Deficient Disorder! :poly142: This is a queer little thing and hard to describe so I'll give it a whack again. On the left you can see my color id map, the numbers correspond to the PS layers on the…
Sorry to double post, but a really odd issue is coming up when I attempt this method. I will attach a screenshot - Basically when I average the normals, a large black line appears across the mesh when I render, and I'm not entirely sure why. Also a second question - as you can see in the picture, because the faces are not…
That's definitely a good start, it looks a lot more organized now. I took a stab at it with your fbx file, and here is what I came up with. But first, a few points to note: 1. This was a quick and dirty job, so don't take it as gospel. There are definitely a number of things to be improved upon, but it was hard to make…
Here are some thoughts on this scene. Just reiterating on some of the points i made when i came in and critiqued. The water is a great oppportunity to emmit a nice green bottom light. It could give some really nice up lighting to the tree branches as well as the rocks you have there. I would also get rid of that rock on…
I'm not sure if I can subscribe into thinking there is no value in individual art pieces. I think there's too much emphasis on "making art that surpasses Davinci". There are arguments that go both ways but ultimately, I don't think that's the subject that needs to be focused on and teared apart. We live in a time with…
I've seen you ask this question on other SI forums, so I've been wanting to come up with some simple solution as it seems to go unanswered. Please consider this to be very experimental; ICE is not something I'm familiar with at all. But after poking around with it for a while this morning, I've got something that seems to…
Okay finally back to my work station. I was so anxious to show my model before I left for business that I didn't cover all my bases. I just sort of assumed everyone would just sort of "get it", but communication is important. And "lol punch shotgun" is not enough communication, and running between connecting flights is not…
Yep, Perspective all the way! I usually work with a viewport of around 45 in a perspective window, I then create a camera from this viewport so I can zip back and forth from ortho views to perspective/camera ones. Also if you are not working with symmetry while you are at this stage I would change now, it will help you get…