Not really, that has to do with "handedness" of the tangent space, but it isn't really necessary to get into at this point. When you say project details do you mean projection as in creating texture maps? You can also bake or project zbrush polypaint in xNormal (just remember to uncheck "Ignore per-vertex-color" in the…
Hey there , I like your spartan girl/amazon sketch , you should give her more love maybe even turn it in to 3d It's kind of strange to me that your drawings are pretty good but sculpts are lacking way behind and both things are not that different .Its true you can cheat a lot more in 2d but still sculpting is drawing in 3d…
Barrel - All maps Barrel - Bump Map Hi @gc3d I smoothed out the metal bands on the bump map making them smooth unlike before. Hi @WallStaringCat I wanted to try and make the barrel look new at first which is why I didn't add anything to show wear and tear. Adding some grunge makes it look used and more realistic unlike the…
I still don't quite get it. I understand about polygon budget and all and the main reason most people say the fewer polygons/vertices used the better is because of the computer having to link less vertices up to make the model. What I am mainly focusing on is the shader. From what I know, the vertex shader calculates how…
Welcome! Glad you are pursuing animation, its a tough but highly rewarding career to go after. So first things first it is very hard to judge from a gif image, the frame rate seems to be incorrect making it very slow and floaty. Generally creating a video, uploading to vimeo or youtube then embedding here works well. Or…
It depends on the model. Can you show a pic of what you're working on? Most models are a single material because this reduces draw calls. Each different material requires more draw calls, which can slow down the framerate when there are too many. However sometimes it makes more sense to use multiple materials. For example…
At AIE we are encouraged to keep polycounts and draw calls low, so I was trying to achieve something fairly low budget and cheap on resources, but still looked relatively nice. For the textures, I didn't really go all out. They were a bit rushed and there were still too many of them. In order to reduce draw calls I should…
I would even say the latter will affect your art negatively, ever tried to model drunk? lol I can draw drunk if I feel like drawing but modeling is another question entirely. but that said I did a short course on max before after using it for several years, i've gotten more out of the wiki for sure, but I think these short…
@littleclaude Thank you! Here is my portfolio: https://prawlette.carbonmade.com/ I do enjoy drawing, creating characters more than environments as I can I guess relate with them more. The reason why I'm reaching out to people now is so I can get started on the project before September hits! (I also have personal projects…
1.Draw circles every day, it helps loosen your arms, 2.get a sketchbook 3. don't be afraid to come up with new ideas 4. take your time, no need to rush everything 5. what types of games do you want to make ? 3D? Flash? Shooters? Platformers? 6. sharpen your drawing skills before you venture into 3D 7. What skill set do you…