Here's a quick WIP. Did a little sculpting to define the major shapes and some test bakes. Still deciding if I want at wear and tare in zbrush or otherwise.. As for textures, I'm planning on adding decals and details that would fit well with a hard partying lifestyle...
or even just overlay a side view and front view of a skull in photoshop and you will see where your sculpt is too squashed or stretched. Once youve got that basic shape defined then start to customise it to make it look like the actual guy :) good luck!
In Maya you have hard and soft edges. You select an edge and define it as hard by going into Mesh Display>Soften/Harden Edge. Generally the 1st is better. It gives better shading, there is less wasted space in the UV layout and there less of a chance of z fighting.
The tank is definitely the strongest piece! For all of them I feel like the texturing the needs another look. The Spec/Metalness should help define different material types and the gloss/roughness should describing surface of those materials. I hope that makes sense
Agreed on the texture. Less overall scratches and a more well defined spec map are going to sell this I think. Maybe try an area where there is paint applied to the metal, and carefully scratch off just around corners and such to help give a feeling of depth to the materials.
Thanks SrgFlamez! I will be using blender (the 2.7x series, can't get used to 2.8) for modeling, don't think zbrush will be necessary and for texturing I don't know yet, maybe 3d coat or substance, I don't yet have a workflow well defined ))
they are japaneese, maybe there is a mockup with a company i used to work at or something, but there are definately japanese people calling my phone number, talking weird stuff in a mixture of japaneese and english i can hardly understand i think i need a new phone number
Inside the rollout definition you can't actually execute code. You can only define the UI and what happens when you interact with the UI. But, you can execute code once the rollout is created. on WalkcycleCreator open do ( global tijd = TijdSpinner.value )
Delete all the edges, which ones are not defining the mesh's shape. And use floating geometries for the sub elements.And delete the back side of your floor.I personally would using simple planes for the floor.or a more optimized version: one plane, with cutouts for the dented meshes.
@Doxturtle @Aeseeberg04 Thank you for your comments! The rocks are more or less placeholders since I first wanted to get a feeling for the spacing and environment itself. Because of your responses I will continue defining the rocks further more in the next step! Thank you guys!