Thankee, guys! Here is another WIP from me. Dunno if I'll finish it, but it's a fun thing to pick at :) Vrav, I quite like that pleated quality to the shirt you have going on there.
@dejawolf So you either think it will never work, or you think it could work and that's why you labeled it as past tense. Or your from the future, in which case, congratulations. @Two Listen You seem to think there is this vast inescapable gulf between the novice and the professional, which simply doesn't exist. When a 6…
As Vrav mentioned Blender 2.5 does this easily as well. They use GIMP in the video but it works with any image editing app (I think) I got it working with PS CS2 without any issues, just set it up in the preferences. [ame] http://www.youtube.com/watch?v=KNd54jgesgk[/ame]
It's cool, I meant mentioning that you used an engine not to "give credit" so much as to "take credit". To show that you made an effort to display your work in a game engine rather than a software renderer like mental ray or vray. About the specular, yeah sadly Marmoset doesn't support a separate gloss map. I think it's…
here is the snippet:try( if ( selection.count==1)then theObj = selection[1];--selected object else theObj = pickObject();--pick a scene object with the mouse if superclassof theObj == GeometryClass do --if really picked a valid geometry ( print ("write file..."); tmesh = snapshotasmesh theObj --snapshot the TriMesh of the…
[ QUOTE ] Firstly, the engine vertex lights from the assets origin so having a large asset like that is extra prone to lighting failure. You could break the model up and piece it back together in Hammer - thus giving you multiple original and more accurate lighting. The other fix is to use 2 new vrad parameters that you'd…
Very cool stuff, especially on the arms ... (la transition pec-deltoides-biceps est vraiment bien) One question: how many tris for the high model please ?
Sweet baby jesus, just found this while I was out troll fishing. So you mean to say that realism can't be achieved, or achieved in a pleasant manner? Ever heard of mental ray or vray? Or any ambient lighting system for that matter? I'm sure the cgi industry as a whole would be thrilled with your verdict on artistic and…