Ok but not looking for a specific tutorial , mostly some ideas or sugestions ... do you have any sugestions on games that have good realistic snowy moutnains? I can't remember any of them sincerely ....
This is a project I'm still working for a school project, based on a concept art that I did, it's in the block out phase yet. Looking to get a cartoon, more LoL/Dota style instead of a realistic one.
Dayyuuuum, that is one hench rocket. Or you could go competely the other way, and have a tiny one in the huge hole :D Looks awesome, the extra props definitely make it more realistic imo.
The width ! Even if you sculpts a non human monster, it's better to build him with " a kind of " human proportion. By this, it will help to get a more realistic feeling on your creation. I hope it will be helpfull. Keep it up !
his shirt wrinkles look like a lot of work when into them but they don't look at all realistic. his pants are tight like girls, he needs butter to put them on it looks like
its the eyes, they are an eyesore. he just stares blankly into the void of nothingness. you need to put more work into them. it seems like you mixed 2 styles, a semi-realistic and cartoony style.
looks great. i dont know how final this is but i think it could urea more focused lighting pass. the fire looks great but could be scaled down the give a more realistic feel.
thx for the critics. and thx dirigible for your discription but it was my first female charakter and i wanted to show much skin and tight cloth. my next female charakter or cloth going to be more realistic.
i'm definitly going for the realistic look, also thanks for the movie, i'll see if i can get some good refs out of it. And thanks for the suggestions on the figure, i'll be having them in mind :D
Realistically, 2 weeks of 9-5 = 40hours per week x 2 = 80 hours. If you got the job you'd be expected to produce the same amount of work to the same quality in two weeks.