hmmm...interesting that they claim the worldwide rights to the Ingram MAC 10 because of an agreement with Cobray, however Cobray were one of several producers of the MAC 10 although now out of business. There is another Cobray that produces parts for the MAC 10 but as far as I am aware the rights to the gun have always…
I was always interested in the art aspect of games although it was more intuitive when I was a kid obviously. I remember playing Smash Bros and always wanting to go outside the actual platform level and explore around in the backgrounds when I was a kid :# . I was also completely blown away when I read somewhere online…
The biggest problem regarding crits is not when you are a beginner, its when you pass that mile stone and graduate on to no mans land, not pro but not beginner either. Loads of us are at that stage where our work is just good enough to ignore. Probably because crits need to be more complex in our cases, its not a simple…
pior: http://www.fxshare.com/shake/ for all things shake. the documentation shake 4 comes with is pretty good, too. on the apple it's in programs->shake(folder)->doc, including a node reference. also if you're on apple (and how could you not be? shake on linux is still a few thousand per seat iirc) then you will want to…
Mudbox 1 have curves... If they didnt change the menus in the beta of new Mud, here is how to do it. 1:Go to Curves > Create new curve. Draw your curve (a straight line in this case). IIRC It s gonna act as a stencil. IE you can have 1 curve and roate move zoom the model and the curve will stay as it is (not sure if you…
[ QUOTE ] Any of you guy have a solution for getting rid of the AO problem with floaters? Specifically the shadow it creates around a floater's edge? [/ QUOTE ] I came up with a bit of a hack for this. I personally dont think its really worth the time spend to do this, but here goes(much easier to paint out the wierdness,…
Sweet, you got the anim running nicely, this scene is looking promising:thumbup: I think Lamont was describing the mixing of the pure with the unpure, for instance a statue of the virgin mary holding a scythe or dagger with an angry look on her face while wearing an inverted cross. Ok I'm sick but you get the idea, taking…
capone: Do you have a test scene you could send me or upload to try out? PM me if you do. I never tried it on anything as intense as what you've described (I don't think I tested it past 50 shells, let alone 700!). Vig: Hmm, yeah, I could definitely see issues with trying to normalize pieces which aren't mapped correctly,…
To be honest, I couldn't agree with you more. I've actually noticed this myself and it irks me to no end. I'm still trying to get through the whole 'drawing what I think I see' and start 'drawing what I actually see'. I do this a lot with colour as well. But you hooked me up with a great link on #md so I'll be sure to use…
@Mezz I like the feel of your website. It seems to fit your personality/drawing style. On your 2 toons they both seem to have a deformation issue in their armpits. It might be an edge loop issue or when you painted the weights. On the female i feel like her arms are too short. I realize they are back a little and it might…